RollerCoaster Tycoon Wiki:Ride Exchange/Androgeos Exeunt: Difference between revisions

Content added Content deleted
m (→‎RollerCoaster Tycoon 2: Added hidden blurb for a new ride design I just made. I've also got a few more track designs that I'd like to make available very soon.)
(→‎RollerCoaster Tycoon 2: Added Sewer Rat, the Wooden Wild Mouse track design that carried the day in Ivory Towers.)
Line 87: Line 87:
| This is a high-capacity, semi-compact 4-block circuit design featuring two barrel rolls and a large vertical loop that interlocks with a helix. The amount of empty space at ground level means that this design can be used alongside most scenery/theming objects (an example of this is shown in the picture; the actual track design file does not include usage of any scenery objects). The successful testing and deployment of ''Sandstorm'' concluded Ancient Dynamics' study into block sectioned circuits and greatly influenced the organisation's design philosophies for all subsequent coaster designs, spurring and securing the future development of semi-compact, multi-block circuits under the organisation. It is generally regarded by Ancient Dynamics to be their ''magnum opus'' for this reason.
| This is a high-capacity, semi-compact 4-block circuit design featuring two barrel rolls and a large vertical loop that interlocks with a helix. The amount of empty space at ground level means that this design can be used alongside most scenery/theming objects (an example of this is shown in the picture; the actual track design file does not include usage of any scenery objects). The successful testing and deployment of ''Sandstorm'' concluded Ancient Dynamics' study into block sectioned circuits and greatly influenced the organisation's design philosophies for all subsequent coaster designs, spurring and securing the future development of semi-compact, multi-block circuits under the organisation. It is generally regarded by Ancient Dynamics to be their ''magnum opus'' for this reason.
| [[File:Ride.png|link=File:Sandstorm.TD6]]
| [[File:Ride.png|link=File:Sandstorm.TD6]]
<!--|- style="text-align: center;"
|- style="text-align: center;"
| [[File:AD-.png|160px]] || '''-''' || [[Wooden Wild Mouse]]
| [[File:AD-SewerRat.png|160px]] || '''Sewer Rat''' || [[Wooden Wild Mouse]]
| $19,231 || 36 x 15 || 32 guests x 3 trains || [[Ivory Towers]]
| $2,486 || 10 x 7 || 2 guests x 10 cars || [[Ivory Towers]]
| 7.86 || 7.47 || 4.21
| 6.00 || 7.22 || 4.08
| Redevelopment of the infamous Ivory Towers theme park hit a snag near the end of Year 2. With much of the park's land either occupied by other rides or deemed too uneven to build rides on, park management made the decision to expand into the space above the large lake. A tender was submitted to Ancient Dynamics to design a ride that could fit nicely into the cramped confines near the far end of the park. Various [[Dinghy Slide]] designs were attempted, but none of them met the expectations of a reasonably thrilling ride constructed with a low cost footprint. Ancient Dynamics thus decided to build a custom Wooden Wild Mouse design instead. As there was little time available, the final design turned out to be statistically underwhelming&mdash;the cars had a low top speed of 40 km/h, the entire ride was only 320 metres long, and the final approach of the ride to the station is best described as being rather dull. However, test runs of the design consistently proved that, despite the ride's smallness, its ride ratings were exceptional versus its base cost, so the design was retained.
| Redevelopment of the infamous Ivory Towers theme park hit a snag near the end of Year 2. With much of the park's land either occupied by other rides or deemed too uneven to build rides on, the decision was made to expand into the space above the large lake. Plans for a Dinghy Slide to be built on the water were never realised as feasibility tests revealed that the limited space did not permit the construction of a ride design that was cost-effective while achieving decent ride statistics, so a different approach was needed with a different kind of ride. Attention was thus drawn to the (at the time) newly-researched Wooden Wild Mouse, which features hairpin corners and steep hills&mdash;in other words, a prime choice for construction in a cramped environment. It was theorised that a simple, incredibly cheap Wooden Wild Mouse track design could be made to emulate the same physical forces on larger, more complex track designs, resulting in a ride that was nearly as exciting as a design such as ''Gold Rattler'', but costing only a fraction. With limited time to work on such a design, the new ride's layout could be considered tame at best&mdash;it had a low top speed of just 40 km/h, and the curves and drops were unevenly distributed, being more concentrated towards the first half of the ride. However, its exceptional ride statistics proved the aforementioned theory of a super-compact track design being able to at least partially emulate the excitement and intensity of a more expensive ride and/or track design. The icing on the cake is that the track's station platform was relatively long given its overall ride length, so despite its low seating capacity, it could make just as much money as a larger, more complex design by virtue of being able to launch its two-seater cars at a blistering rate of 1 car every 2 seconds. This meant a queue line that was perpetually moving, and a ride that made nearly $8,800 an hour in peak conditions&mdash;approximately $1,000 more per hour than the much larger ''Hurricane''. All this, from a ride that only costs about $2,500 to build.
| [[File:Ride.png|link=File:_.TD6]]-->
| [[File:Ride.png|link=File:Sewer_Rat.TD6]]
|- style="text-align: center;"
|- style="text-align: center;"
| [[File:AD-StormDrain.png|160px|The name of this ride is totally not inspired by a Pokémon ability...]] || '''Storm Drain''' || [[Dinghy Slide]]
| [[File:AD-StormDrain.png|160px|The name of this ride is totally not inspired by a Pokémon ability...]] || '''Storm Drain''' || [[Dinghy Slide]]