RollerCoaster Tycoon 3: Difference between revisions
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[[File:Wooden_Coaster_RCT3_Terraformed.png|thumb|250px|An example of a terraformed space in RollerCoaster Tycoon 3.]] |
[[File:Wooden_Coaster_RCT3_Terraformed.png|thumb|250px|An example of a terraformed space in RollerCoaster Tycoon 3.]] |
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The land editing in RollerCoaster Tycoon 3 is substantially improved from the two previous games. Instead tiles that are edited by the corners and are limited to a single angle, the tiles can be positioned at any angle, which allows for more realistic landforms, such as mountains, craters, mesas, valleys, and canyons. |
The land editing in RollerCoaster Tycoon 3 is substantially improved from the two previous games. Instead of tiles that are edited by the corners and are limited to a single angle, the tiles can be positioned at any angle, which allows for more realistic landforms, such as mountains, craters, mesas, valleys, and canyons. |
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In addition to the flexibility of the land tiles, there are numerous tools that make land form creation and ride creation easier. Tools can raise and lower land in a large radius, with different styles. There are also smoothening tools to remove irregularities, and "snap-to" tools that position tiles at the level of ride height increments. |
In addition to the flexibility of the land tiles, there are numerous tools that make land form creation and ride creation easier. Tools can raise and lower land in a large radius, with different styles. There are also smoothening tools to remove irregularities, and "snap-to" tools that position tiles at the level of ride height increments. |