RollerCoaster Tycoon 3: Difference between revisions

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The game has been criticized by some for not allowing for even more precise control over the track, while others criticized it for being too complex.
The game has been criticized by some for not allowing for even more precise control over the track, while others criticized it for being too complex.

==Other Features==
==Other Features==


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The camera can be fixed to almost all rides, so the player can simulate riding roller coasters, gentle rides, thrill rides, water rides, and many other rides. This feature was one of the major selling points of the game.
The camera can be fixed to almost all rides, so the player can simulate riding roller coasters, gentle rides, thrill rides, water rides, and many other rides. This feature was one of the major selling points of the game.


===Terraforming===
The land editing in RollerCoaster Tycoon 3 is substantially improved from the two previous games. Instead tiles that are edited by the corners and are limited to a single angle, the tiles can be positioned at any angle, which allows for more realistic landforms, such as mountains, craters, mesas, valleys, and canyons.

In addition to the flexibility of the land tiles, there are numerous tools that make land form creation and ride creation easier. Tools can raise and lower land in a large radius, with different styles. There are also smoothening tools to remove irregularities, and "snap-to" tools that position tiles at the level of ride height increments.

Land can also be textured, with different types of grasses, rocks, sand, and ice. The sub-surface textures can also be changed to differing types of rock.

Water is no longer raised or lowered tile by tile, each body of water is uniformly raised and lowered. In the [[Soaked!]] expansion pack, waterfalls that connect two bodies of water at different altitudes are possible.


===Time of Day===

Games can now be played with day and night settings. The level of brightness changes over time, from complete darkness, to partial light, and then bright light. Rides and stalls have lights illuminating the structures, but paths must be lit by placing lampposts.

While building rides or placing scenery at night, the ambient light is increased to make construction easier.

===Fireworks===
Custom-designed fireworks can be built in-game using the Fireworks Editor. The game comes with about fifty types of fireworks, each with distinct formations. The user places the various fireworks in a timeline. The fireworks go off in the sequence the user creates when started.

The fireworks can be scheduled to play at a certain time every day. Guests will stop walking on the path and watch while the performance is playing.


==Expansion Packs==
==Expansion Packs==