RollerCoaster Tycoon: Difference between revisions
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[[Image:RCT1.jpg|thumb|right|200px|
'''''RollerCoaster Tycoon''''' ('''RCT''' or '''RCT1''' for short) is a theme park management simulation game. The player must build successful theme parks to fulfill a set of objectives in various scenarios. The player can build custom roller coasters and tracked rides and add pre-designed rides, shops and stalls, path systems, and scenery to their park. ''RollerCoaster Tycoon'' is the first game of the [[RollerCoaster Tycoon (Series)|''RollerCoaster Tycoon'' series]]; it has two expansion packs – ''[[Corkscrew Follies/Added Attractions]]'' and ''[[Loopy Landscapes]]'', and has two successful sequels – ''[[RollerCoaster Tycoon 2]]'', and ''[[RollerCoaster Tycoon 3]]''.
==History==
''RollerCoaster Tycoon'' started out in 1996 as a planned sequel to Chris Sawyer's [[Wikipedia:Transport Tycoon|Transport Tycoon]]. This proposed sequel was soon abandoned and the code of the game was modified to handle roller coasters. By this time, the name was "White Knuckle". Even when [[Wikipedia:Hasbro|Hasbro]] became involved, the name was still "White Knuckle". After Hasbro bought [[Wikipedia:Microprose|Microprose]], however, the "Tycoon" name was too good an opportunity to pass up, even for a name like "White Knuckle". Microprose's [[Wikipedia:Railroad Tycoon|Railroad Tycoon]] had done so well
===Release Dates===
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==System Requirements==
*Pentium 90 MHz (Pentium 200 MHz recommended)
*Windows 95/98/Me/2000/XP/Vista/7
*50 MB hard drive space (180 MB recommended)▼
*1 MB SVGA video card (4 MB recommended)▼
▲50 MB hard drive space (180 MB recommended)
*DirectX 5.0 (included)▼
*Mouse▼
▲4x CD-ROM (8x recommended)
▲1 MB SVGA video card (4 MB recommended)
▲Windows 95-compatible soundcard
▲DirectX 5.0 (included)
▲Mouse
==Widescreen Resolutions==
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