Razor Rocks
Objective: To have 10 different kinds of roller coasters, each with an excitement rating of at least 6.00.
Park Description: Your challenge is to build a massive, coaster filled park.
Theme: Desert
Size:
  • Starting Size: Unknown
  • Maximum Size: Unknown
  • Land Price: N/A
Game: RollerCoaster Tycoon
Preceded by List of scenarios in Succeeded by
[[ Arid Heights ]] Loopy Landscapes [[ Crater Lake ]]



Overview

Razor Rocks consists of a large desert area that covers the majority of the overall land tile, with many large rocks abruptly protruding from the ground. Each rock is about a hundred meters tall, which makes leveling nearly impossible. The objective is to build 10 different roller coasters with an excitement rating of at least 6.00. The rocks make building pre-designed roller coasters difficult, so many roller coasters must be custom designs.

Pre-built Rides

None.

Available Rides

 

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Researched Rides

 

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Available Scenery

 

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Researched Scenery

 

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

A park cannot survive purely on the income from roller coasters. After guests ride the roller coasters a few times, they'll be too nauseated to ride anymore, and will look for something less intense, which means no income if you have no variety.

One should start by building a conventional park, with a sensible mix of roller coasters, gentle rides, thrill rides, and shops. This ensures a steady income, which in time will give one enough money to build another major roller coaster.

Because you need at least ten types or roller coasters, it is easiest if you build a lot of the compact and cheap ones, like the Virginia Reel and the Wild Mouse coasters. These also work well when they tunnel into the rocks, because of the excitement benefit from underground construction.

This park is no different from all the others, you still need your gentle rides and thrill rides, but in the end, you still need those ten roller coasters.

Other Information

 

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


See Also

Preceded by List of scenarios in Succeeded by
[[ Arid Heights ]] Loopy Landscapes [[ Crater Lake ]]