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'''Powered launch''' is an operation mode that launches cars at a specified launch speed from the station. The launch speed can vary between 15 mph (24 km/h) and 60 mph (96 km/h) for most roller coasters that have it available. |
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==Powered Launch== |
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== Roller coasters == |
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This is an operation mode which launches cars at specified speed from the station. |
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* [[Hypercoaster]] |
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* [[LIM Launched Roller Coaster]] - also has the powered launch block section mode which allows for multiple trains on the ride but requires a complete circuit. The maximum launch speed is 69 mph (111 km/h). |
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* [[Inverted Impulse Coaster]] - the maximum launch speed is 74 mph (119 km/h). |
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* [[Air Powered Vertical Coaster]] - in RCT2, RCT Classic, and OpenRCT2 before v0.3.0, this coaster type always requires a complete circuit. It also cannot do multiple laps unlike other coaster types with powered launch available. Additionally, it has much higher minimum and maximum launch speeds than other coaster types. |
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In OpenRCT2, two variants of the powered launch mode exist: passing station and without passing station. The former emulates RCT2's style where the train will be able to pass through the station if it rolls back, and multiple circuits can be done with this mode as well, increasing the stats on a short and cheap design. The latter emulates RCT1's style where the train does not pass through the station upon rolling back, which allows for even cheaper and smaller designs. This was used by the Corkscrew, Hyper, LIM Launched, and Air Powered Vertical Coasters in RCT2 and RCT Classic. |
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Both operation modes allow for a special track design. You build a station, optional track (recommended to make the coaster [[Excitement|exciting]]) and then a steep hill. The cars run through the track and climb the hill until they lose all their speed, then they roll backwards and repeat the whole course until they are back at the station. Just make sure the hill at the end is high enough, otherwise the cars will leave the track and [[crash]]. |
Both operation modes allow for a special track design. You build a station, optional track (recommended to make the coaster [[Excitement|exciting]]) and then a steep hill. The cars run through the track and climb the hill until they lose all their speed, then they roll backwards and repeat the whole course until they are back at the station. Just make sure the hill at the end is high enough, otherwise the cars will leave the track and [[crash]]. When in doubt, save the game before testing! If the launch is too slow, the car will stall on the track. |
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=== Advantages === |
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=== In-game examples === |
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* Lava Launch and Impulsive are two other examples of prebuilts using powered launch mode that come with the game |
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This track design has several advantages: |
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You can see some examples in the game: |
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[[Category:Rides]] |
[[Category:Rides]] |
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[[Category:Descriptions]] |
[[Category:Descriptions]] |