Pacific Pyramids/Scenario Guide: Difference between revisions

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== Strategy ==
== Strategy ==
This scenario is not really difficult actually. You have enough space, and getting 1,000 guests in 4 years should be no problem, especially if you successfully completed the [[Mothball Mountain|previous scenario]] or even [[Evergreen Gardens]] which has the same objective and also starts from scratch besides the path system.
This scenario is not really difficult actually. There's enough space, and getting 1,000 guests in 4 years should be no problem, especially for players who successfully completed [[Mothball Mountain|the previous scenario]] or even '''[[Evergreen Gardens]]''' which has the same objective and starts from scratch besides the path system.


You might delete the scenery around the map for extra money. Although, the scenery does add for the Excitement Rating of your rides and also makes the park more beautiful, so keeping the pyramids and stuff is actually not a bad idea. In spite of that, you should have noticed that there is a path which goes underground from the top of the dunes to the sphinxes area. This path is completely unnecessary and must be deleted, as it adds nothing to your park infrastructure-wise and it has no other functional purpose, so get rid of it right away.
Deleting the scenery around the map brings extra money, but decreases the Excitement Rating of upcoming rides and also makes the park less beautiful, therefore, is a bad idea. There's a path which goes underground from the top of the dunes to the sphinxes area. This path is completely unnecessary and (in RCT1) must be deleted, as it adds nothing to the park infrastructure-wise and it has no fuctional purpose, if not getting the guests lost, so it's wise to get rid of it right away. It can only be redeemed in OpenRCT2 due to improved pathfinding.


You can start off by placing some flat rides and a small roller coaster (like the Steel Mini Roller Coaster or a Steel Roller Coaster it you set it on powered launch mode (you don't need to build only Shuttle Loops as it's a custom-made ride and you'll not develop any of coaster building skills with them (or just for the sake of building your own rides and leaving the "Shuttle Loop easy money-making strategy" for a while!))).
As usual, a good start off would include some flat rides and a small roller coaster (like the Steel Mini Roller Coaster or a Shuttle Loop) concentrated on the first half of the land (until the dunes) and, then and only then, keep expanding until the park's full. Extra land is available for purchase and cheap, allowing the park to get way larger, but it's not mandatory as focusing on nicely developing the original land throughout the 4 years, as well as a good use of the underground area, will work just fine.


Here, research at maximum funding for 4 years will unlock all the roller coasters and gentle/thrill rides availabe, along with some shops and stalls. Shops and stalls variety is an important factor in a 4-year scenario because the lack of food variety may become a negative effect over the time, with the "Worst Food" award, that if gained will act as a counter-ad campaign.
You should start developing your park in the first half of the land (until the dunes) and, then, keep expanding until you've filled the space available. You can buy extra land cheaply and your park could get way larger, but it's not mandatory as you can very well focus on nicely developing your original land throughout the 4 years. Keep in mind that you can and should make use of the underground of the dunes area.


REaching the guest objective isn't hard at all : players still short of guests as deadline approaches should reduce their prices for rides (not for shops/stalls) and launch a couple ad campaigns to push the numbers up. Turning the flat rides near the entrance free, would also help in holding broke guests in an extra couple of monthes.
Have in mind that if you research at maximum funding for 4 years you'll have researched all the roller coasters and gentle/thrill rides availabe, so if you do this you'll also get some shops and stalls. Shops and stalls variety is an important factor in a 4-year scenario because the lack of variety may become a negative effect over the time.

You'll probably reach your goal sooner than expected and if you keep an eye on your park and use the general strategy you've acquired so far, the scenario's completion should become easier as it goes. If you feel you may run short on guests, just open up an advertising campaign or two to bring some more guests in.


== Completed Parks ==
== Completed Parks ==
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Pacific Pyramids RCT 2.jpg|Pacific Pyramids — finished by Zachl1226 (version #1).
Pacific Pyramids RCT 2.jpg|Pacific Pyramids — finished by Zachl1226 (version #1).
Pacific Pyramids RCT.jpg|Pacific Pyramids — finished by Zachl1226 (version #2).
Pacific Pyramids RCT.jpg|Pacific Pyramids — finished by Zachl1226 (version #2).
</gallery>[[Category:Scenario Guide]]
</gallery>
[[Category:Scenario Guide]]

Revision as of 11:11, 21 February 2019

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

Strategy

This scenario is not really difficult actually. There's enough space, and getting 1,000 guests in 4 years should be no problem, especially for players who successfully completed the previous scenario or even Evergreen Gardens which has the same objective and starts from scratch besides the path system.

Deleting the scenery around the map brings extra money, but decreases the Excitement Rating of upcoming rides and also makes the park less beautiful, therefore, is a bad idea. There's a path which goes underground from the top of the dunes to the sphinxes area. This path is completely unnecessary and (in RCT1) must be deleted, as it adds nothing to the park infrastructure-wise and it has no fuctional purpose, if not getting the guests lost, so it's wise to get rid of it right away. It can only be redeemed in OpenRCT2 due to improved pathfinding.

As usual, a good start off would include some flat rides and a small roller coaster (like the Steel Mini Roller Coaster or a Shuttle Loop) concentrated on the first half of the land (until the dunes) and, then and only then, keep expanding until the park's full. Extra land is available for purchase and cheap, allowing the park to get way larger, but it's not mandatory as focusing on nicely developing the original land throughout the 4 years, as well as a good use of the underground area, will work just fine.

Here, research at maximum funding for 4 years will unlock all the roller coasters and gentle/thrill rides availabe, along with some shops and stalls. Shops and stalls variety is an important factor in a 4-year scenario because the lack of food variety may become a negative effect over the time, with the "Worst Food" award, that if gained will act as a counter-ad campaign.

REaching the guest objective isn't hard at all : players still short of guests as deadline approaches should reduce their prices for rides (not for shops/stalls) and launch a couple ad campaigns to push the numbers up. Turning the flat rides near the entrance free, would also help in holding broke guests in an extra couple of monthes.

Completed Parks