Pacific Pyramids/Scenario Guide: Difference between revisions

Content added Content deleted
mNo edit summary
(Wikification (No-You edit))
Line 2:
 
== Strategy ==
This scenario is not really difficult actually. You haveThere's enough space, and getting 1,000 guests in 4 years should be no problem, especially iffor youplayers who successfully completed the [[Mothball Mountain|the previous scenario]] or even '''[[Evergreen Gardens]]''' which has the same objective and also starts from scratch besides the path system.
 
You might deleteDeleting the scenery around the map forbrings extra money. Although, the scenery does addbut fordecreases the Excitement Rating of yourupcoming rides and also makes the park moreless beautiful, so keeping the pyramids and stufftherefore, is actually not a bad idea. In spite of that, you should have noticed that there isThere's a path which goes underground from the top of the dunes to the sphinxes area. This path is completely unnecessary and (in RCT1) must be deleted, as it adds nothing to yourthe park infrastructure-wise and it has no other functionalfuctional purpose, if not getting the guests lost, so it's wise to get rid of it right away. It can only be redeemed in OpenRCT2 due to improved pathfinding.
 
YouAs canusual, a good start off bywould placinginclude some flat rides and a small roller coaster (like the Steel Mini Roller Coaster or a SteelShuttle RollerLoop) Coasterconcentrated iton youthe setfirst ithalf onof poweredthe launch modeland (youuntil don'tthe needdunes) toand, buildthen and only Shuttlethen, Loopskeep asexpanding ituntil the park's afull. custom-madeExtra rideland is available for purchase and you'llcheap, notallowing developthe anypark ofto coasterget buildingway skillslarger, withbut themit's (ornot justmandatory foras focusing on nicely developing the sakeoriginal ofland buildingthroughout yourthe own4 ridesyears, andas leavingwell theas "Shuttlea Loopgood easyuse money-makingof strategy"the forunderground aarea, while!)))will work just fine.
 
Have in mind that if youHere, research at maximum funding for 4 years you'llwill have researchedunlock all the roller coasters and gentle/thrill rides availabe, soalong if you do this you'll also getwith some shops and stalls. Shops and stalls variety is an important factor in a 4-year scenario because the lack of food variety may become a negative effect over the time, with the "Worst Food" award, that if gained will act as a counter-ad campaign.
You should start developing your park in the first half of the land (until the dunes) and, then, keep expanding until you've filled the space available. You can buy extra land cheaply and your park could get way larger, but it's not mandatory as you can very well focus on nicely developing your original land throughout the 4 years. Keep in mind that you can and should make use of the underground of the dunes area.
 
REaching the guest objective isn't hard at all : players still short of guests as deadline approaches should reduce their prices for rides (not for shops/stalls) and launch a couple ad campaigns to push the numbers up. Turning the flat rides near the entrance free, would also help in holding broke guests in an extra couple of monthes.
Have in mind that if you research at maximum funding for 4 years you'll have researched all the roller coasters and gentle/thrill rides availabe, so if you do this you'll also get some shops and stalls. Shops and stalls variety is an important factor in a 4-year scenario because the lack of variety may become a negative effect over the time.
 
You'll probably reach your goal sooner than expected and if you keep an eye on your park and use the general strategy you've acquired so far, the scenario's completion should become easier as it goes. If you feel you may run short on guests, just open up an advertising campaign or two to bring some more guests in.
 
== Completed Parks ==
Line 20 ⟶ 18:
Pacific Pyramids RCT 2.jpg|Pacific Pyramids — finished by Zachl1226 (version #1).
Pacific Pyramids RCT.jpg|Pacific Pyramids — finished by Zachl1226 (version #2).
</gallery>[[Category:Scenario Guide]]
[[Category:Scenario Guide]]