Nausea: Difference between revisions

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(Created page with ''''Nausea''' is one of three Ratings given to a ride in the ''RollerCoaster Tycoon'' series of games, that gauges the overall enjoyability a…')
 
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Nausea is measured on a scale that starts at 0.00 and goes infinitely high, though ratings above 10 are rare and not desirable. The scale is broken up into categories, which are:
Nausea is measured on a scale that starts at 0.00 and goes infinitely high, though ratings above 10 are rare and not desirable. The scale is broken up into categories, which are:


*Low: 0.00 to ?.??
*Low: 0.00 to 2.55
*Medium: ?.?? to ?.??
*Medium: 2.56 to 5.11
*High: ?.?? to ?.??
*High: 5.12 to 7.67
*Very High: ?.?? to ?.??
*Very High: 7.68 to 10.23
*Extreme: ?.?? to ?.??
*Extreme: 10.24 to 12.79
*Ultra-Extreme: ?.?? to ?.??
*Ultra-Extreme: 12.80 and up


Unlike the [[Excitement]] rating, in which a higher level is better, or the [[Intensity]] rating were levels vary depending on the target audience, a low or nonexistent Nausea rating is preferable - the lower the rating, the better. This is very rarely a possibility, but there is no benefit and indeed there are many drawbacks to having rides with high or extreme Nausea ratings. Even moderately high ratings lead to increased path litter and a decrease in ridership (some riders have no nausea tolerance and will avoid all but the least nausea-inducing rides).
Unlike the [[Excitement]] rating, in which a higher level is better, or the [[Intensity]] rating were levels vary depending on the target audience, a low or nonexistent Nausea rating is preferable - the lower the rating, the better. This is very rarely a possibility, but there is no benefit and indeed there are many drawbacks to having rides with high or extreme Nausea ratings. Even moderately high ratings lead to increased path litter and a decrease in ridership (some riders have no nausea tolerance and will avoid all but the least nausea-inducing rides).


==Uses==
==Uses==