Mystic Mountain/Scenario Guide: Difference between revisions

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{{sgreminder}}This is the hardest scenario so far and potentially the hardest scenario in the original game (maybe only second to [[Rainbow Valley]]). But it shouldn't be hard if you know what you're doing and if you plan your park properly and reasonably.
{{sgreminder}}This is the hardest scenario so far, and potentially the hardest scenario in [[Roller Coaster Tycoon|the original game]] (or maybe second to [[Rainbow Valley]]). But it shouldn't be hard  for players who know what they're doing and plan their park properly beforehand.


You'll have to build as much compact as possible, because, obviously, the park is pretty little. There's land available to buy, but it's really expensive ($90 per tile), so you really shouldn't worry about expanding your park before you've covered your initial space. As a matter of fact you can beat this scenario with no problem at all without even purchasing any extra land. Later on you'll have more money so that you can buy more land if you like but it shouldn't be extremely necessary.
Players will have to build as compact as possible, as obviously, the park is small. There's land available to buy, but it's really expensive ($90 per tile), so expanding the park before the initial space is covered, shouldn't come to mind at all. As a matter of fact, this scenario can be beaten without purchasing any extra land. Later on more money will be available for purchasing extra land, but it shouldn't be necessary.


Also, another big trouble this scenario has to offer you is that it rains really a lot here. So building underground and building indoor rides (such as Haunted House or 3D Cinema) is a good thing to keep in mind. You should've already noticed that most of your guests won't go on your rides when it's raining. In parks like this where it rains a lot, this can be a big issue because of your temporary income. As it rains a lot, you might charge more for umbrellas and build many Information Kiosks.
Another big trouble this scenario has to offer is that it rains a lot here. So building underground and indoor rides (such as Haunted House or 3D Cinema) is a good thing to keep in mind. An underground rollercoaster (like in [[Katie's World|Katie's Dreamland]]) is a probable must-have when facing this issue, as well as an important network of Info Kiosks and an extensive use of the ''umbrella cheat''.


Flat rides like Haunted House, 3D Cinema, Bumper Cars and Motion Simulator are rain-proof and will not be affected when it rains, so make sure you have built all of these kind of rides. As for tracked rides, you don't have to build them completely underground in order to make them rain-proof, but they need to have most of their sections underground. Of course, you don't have to build everything rain-proof (and it would be very hard to do), but remember that your loss of income in rainy days will be somewhat eased if you have one or two coasters or larger tracked rides underground.
Flat rides like Haunted House, 3D Cinema, Bumper Cars and Motion Simulator are rain-proof and will not be avoided by guests when it rains, so these rides are must-haves as well. As for tracked rides, they don't need to be completely underground in order to make them rain-proof, but they need to have most of their sections underground. Some vehicles for these rides (Trucks for the Car Ride, per example) are rain-proof by themselves in OpenRCT2.


A reasonable option when building some of your coasters is to build them in powered launch mode or reverse-inclined circuit mode because even though they usually don't have a very high Excitement Rating, they can be built short and become good money-makers and attract more guests. But of course you should build at least one larger coaster to be your main source of income.
A reasonable option when building some coasters is to build them in powered launch mode or reverse-inclined circuit mode because even though they usually don't have a very high Excitement Rating, they will be shorter than continuous circuit coasters and become solid money-makers while attracting more guests. A good idea would be to build a Shuttle Loop coaster so that only a few bits of the station exits off the ground, while remainder of the ride is underground. This ride will never run dry of guests, and will rake in a lot of cash if priced correctly.


At the beginning you should focus on building some thrill and gentle rides and a small roller coaster (preferably a cheap one such as the Steel Mini). Keep on slowly expanding your infrastructure in so far as you research new rides. You should keep the strategy used for earlier scenarios, but not forgetting to build compact and underground whenever possible.
At the beginning, research and building priorities should revolve around thrill and gentle rides, with a small roller coaster (preferably a cheap one such as the Steel Mini). Slowly expanding the park's infrastructure as new rides are researched, and parcimonious use of Ad Campaigns would give the player plenty of time to reach the 800 guests demanded.

Three years should be plenty of time to get the 800 guests demanded. If somehow you need more guests in your park at the end of Year 3, make use of marketing campaigns, although it shouldn't be necessary at all, as usual.
[[File:Mothball Mountain.png|thumb|220x220px|Mothball Mountain — finished by Felipe717.]]
[[File:Mothball Mountain.png|thumb|220x220px|Mothball Mountain — finished by Felipe717.]]
[[File:MothballMountainFinished.png|thumb|Mothball Mountain — finished by Hadesengel.|220x220px]]
[[File:MothballMountainFinished.png|thumb|Mothball Mountain — finished by Hadesengel.|220x220px]]