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Mineral Park/Scenario Guide: Difference between revisions
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{{Sgreminder}}[[File:Mineral_Park_finished.png|thumb|Scenario finished by sucinum]]'''Mineral Park''' is quite similar to [[Pokey Park]] from the original campaign, in the way that the player will quickly feel pressured by limited space. It's a good idea to save some room, therefore, compact [[roller coaster]]s are the way to go.
Due to the impending complexity of path layouts in such a terrain, '''Mineral Park''' will most likely require lots of staff (especially mechanics) to keep problems at bay. Patrol Areas, however, are a potential threat here and can turn against the player if set improperly or in a hurry : it's better to leave staff unpatrolled here, or to take the actual time needed for each player to consider the best possible patrol areas for maximum efficiency.
[[Category:Scenario Guide]]
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