Megaworld Park/Scenario Guide: Difference between revisions

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<nowiki> </nowiki>Keep adding stalls until you have each about 20 bathrooms, food/sweet stands, and drink stalls, in addition to a few Information Kiosks and Souvenir Stalls to provide umbrellas when it rains. Place some benches and bins near the exits of the park's roller coasters, as most of them are very intense and nauseating. Use "No Entry" signs to block off ride exits to prevent guests from getting lost or wandering into dead-end paths.
<nowiki> </nowiki>Keep adding stalls until you have each about 20 bathrooms, food/sweet stands, and drink stalls, in addition to a few Information Kiosks and Souvenir Stalls to provide umbrellas when it rains. Place some benches and bins near the exits of the park's roller coasters, as most of them are very intense and nauseating. Use "No Entry" signs to block off ride exits to prevent guests from getting lost or wandering into dead-end paths.


After you have covered the basics, some of the rides need fixing. Shorten any ride that takes over 3 minutes and shorten the [[queue lines]], or alternatively, add a second station. The [[Go Karts]] should be set to "Continuous Circuit Mode" to reduce the duration. Check the settings of your rides, as some have very long waiting times between the cars, which causes unnecessary queues.[[File:Megaworld_Park_finished.png|thumb|Scenario finished by [[User:Sucinum|Sucinum]].]]
After you have covered the basics, some of the rides need fixing. Shorten any ride that takes over 3 minutes and shorten the [[queue lines]] or, alternatively, add a second station. The [[Go Karts]] should be set to "Continuous Circuit Mode" to reduce its duration. Check the settings of your rides, as some have very long waiting times between the cars creating unnecessarily long queues.[[File:Megaworld_Park_finished.png|thumb|Scenario finished by [[User:Sucinum|Sucinum]].]]


Consider demolishing and replacing both Viper and Purple Peril, but follow the tips below should you wish to keep them.
The [[Steel Corkscrew Roller Coaster]], Viper, in the desert area to the right of the entrance also has too high an intensity rating, which has to be fixed by flattening the track a bit, banking whatever can be banked, and removing an inversion or two. Be sure to add a brake line near the end to reduce the chance of Station Brake Failure [[crash]]es. The excitement rating can rise to about 8 even with minor edits.


The [[Steel Corkscrew Roller Coaster]] in the desert area, Viper, has too high of an intensity rating. This has to be fixed by flattening the track a bit, banking whatever can be banked, and removing an inversion or two. Be sure to add a brake line near the end to reduce the chance of Station Brakes​ Failure [[crash]]es; you may also reduce the ride to running a single 8 car train, but this will reduce capacity and increase intensity. The ride's excitement rating can rise to about 8 with only minor edits, so do not feel like you need to spend a long time tweaking it.
You should also edit the [[Inverted Roller Coaster]], Purple Peril, by removing some inversions, decreasing the nausea rating significantly even though it will remain relatively high. Consider demolishing and replacing both of them as another option. The [[Steel Mini Roller Coaster]], Spinner, will be far less nauseating if you replace spinning cars by non-spinning ones, although the name would be rendered meaningless. You can also remove this ride and replace it by another one you might research.


Edit the [[Inverted Roller Coaster]], Purple Peril, by removing some inversions. This will decrease its nausea rating significantly, although its​ rating will remain relatively high; be sure to put a handyman on patrol and some benches on the exit path. Reduce the train length to 5 cars to prevent brakes failure crashes and adjust the timing so that the trains will only leave with a full load. Lengthen the ride's queue path before you reopen it.
While you are busy repairing, the park rating will recover steadily and finally, guests will start streaming in your park. You will not need many more rides, but still, squeeze in what you research.


The [[Steel Mini Roller Coaster]], Spinner, has a high nausea rating and poses a risk of brakes failure crashes. You will need to remove the ride or edit it considerably. It​ can be made far less nauseating by replacing the spinning cars by non-spinning ones, although the name would be rendered meaningless. You should also raise the station to the height of the track before the final drop to ensure the trains enter the station at a safe speed.
Good options would include replacing the Viper Coaster by a smoother design, like a [[Steel Twister Roller Coaster]]. Another idea is to delete the [[Steel Mini Coaster|Steel Mini Roller Coaster]] in the mountains on the far-right corner, and use the station of this ride to place an [[Air-Powered Vertical Coaster]].


Cyclone, Big Bug, Thunderlooper, and Runaway Mine Train pose a danger of brakes failure crashes but are otherwise well built. You can make Cyclone safe by editing it to include a water splash section, but you will otherwise want to reduce each ride to a single train unless you rework each so that the trains arrive at the station below 30 MPH (48 km/h).
A third idea is to replace the "Thunder Mountain" Mine TRain ride in the same sector, and replace it with any newer coaster of your creation.

While you are busy repairing, the park rating will recover steadily and guests will eventually start streaming in your park. You will not need many more rides, but you should still squeeze in what you research.


==If you play it on RCT2==
==If you play it on RCT2==

Revision as of 07:02, 5 June 2017

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

First, PAUSE THE GAME. Hire a large number of handymen and assign them where necessary. (This can be done with pause on, which might prove very useful, and Open RCT2's auto-placement feature makes it even faster.)

Keep adding stalls until you have each about 20 bathrooms, food/sweet stands, and drink stalls, in addition to a few Information Kiosks and Souvenir Stalls to provide umbrellas when it rains. Place some benches and bins near the exits of the park's roller coasters, as most of them are very intense and nauseating. Use "No Entry" signs to block off ride exits to prevent guests from getting lost or wandering into dead-end paths.

After you have covered the basics, some of the rides need fixing. Shorten any ride that takes over 3 minutes and shorten the queue lines or, alternatively, add a second station. The Go Karts should be set to "Continuous Circuit Mode" to reduce its duration. Check the settings of your rides, as some have very long waiting times between the cars creating unnecessarily long queues.

Scenario finished by Sucinum.

Consider demolishing and replacing both Viper and Purple Peril, but follow the tips below should you wish to keep them.

The Steel Corkscrew Roller Coaster in the desert area, Viper, has too high of an intensity rating. This has to be fixed by flattening the track a bit, banking whatever can be banked, and removing an inversion or two. Be sure to add a brake line near the end to reduce the chance of Station Brakes​ Failure crashes; you may also reduce the ride to running a single 8 car train, but this will reduce capacity and increase intensity. The ride's excitement rating can rise to about 8 with only minor edits, so do not feel like you need to spend a long time tweaking it.

Edit the Inverted Roller Coaster, Purple Peril, by removing some inversions. This will decrease its nausea rating significantly, although its​ rating will remain relatively high; be sure to put a handyman on patrol and some benches on the exit path. Reduce the train length to 5 cars to prevent brakes failure crashes and adjust the timing so that the trains will only leave with a full load. Lengthen the ride's queue path before you reopen it.

The Steel Mini Roller Coaster, Spinner, has a high nausea rating and poses a risk of brakes failure crashes. You will need to remove the ride or edit it considerably. It​ can be made far less nauseating by replacing the spinning cars by non-spinning ones, although the name would be rendered meaningless. You should also raise the station to the height of the track before the final drop to ensure the trains enter the station at a safe speed.

Cyclone, Big Bug, Thunderlooper, and Runaway Mine Train pose a danger of brakes failure crashes but are otherwise well built. You can make Cyclone safe by editing it to include a water splash section, but you will otherwise want to reduce each ride to a single train unless you rework each so that the trains arrive at the station below 30 MPH (48 km/h).

While you are busy repairing, the park rating will recover steadily and guests will eventually start streaming in your park. You will not need many more rides, but you should still squeeze in what you research.

If you play it on RCT2

Several good options to this scenario if you play it on RCT2 :

  • Consider demolishing Viper and Purple Peril. If you decide to keep them, remove at least two inversions from each and add block brakes. You must get their intensity ratings below 10. Extend the queue path for Purple Peril so that at least the equivalent of one full train (28 passengers) can queue for the ride at any time.
  • Edit Cyclone, Thunderlooper, Big Bug, and Runaway Mine Train to include block brakes. You can also demolish and replace the rides, but adding block brakes to the existing rides will save you time.
  • Examine Skidder (equivalent of Spinner in RCT1). The ride will need major editing to prevent crashes in the event of a brakes failure, whether you add block brakes or otherwise retool it to reduce the speed at which the cars arrive at the station. Consider replacing it with another type of roller coaster.
  • Expand the stations of the Monorail Shuttle on the bottom-left corner of the map to increase its capacity. On the same ride, try to remove any unnecessary inclines and curves. This will improve the monorail's speed considerably and help it move your guests more quickly.
  • If you feel like building a Giga, Hyper or Hyper-Twister coaster, do not waste time by building them to especially great heights. A couple of 40m falls above ground and a few knots below are more than enough to get good ratings.