Megaworld Park/Scenario Guide: Difference between revisions

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<nowiki> </nowiki>Keep adding stalls until you have each about 20 bathrooms, food/sweet stands, and drink stalls, in addition to a few Information Kiosks and Souvenir Stalls to provide umbrellas when it rains. Place some benches and bins near the exits of the park's roller coasters, as most of them are very intense and nauseating. Use "No Entry" signs to block off ride exits to prevent guests from getting lost or wandering into dead-end paths.
<nowiki> </nowiki>Keep adding stalls until you have each about 20 bathrooms, food/sweet stands, and drink stalls, in addition to a few Information Kiosks and Souvenir Stalls to provide umbrellas when it rains. Place some benches and bins near the exits of the park's roller coasters, as most of them are very intense and nauseating. Use "No Entry" signs to block off ride exits to prevent guests from getting lost or wandering into dead-end paths.


After you have covered the basics, some of the rides need fixing. Shorten any ride that takes over 3 minutes and shorten the [[queue lines]] or, alternatively, add a second station. The [[Go Karts]] should be set to "Continuous Circuit Mode" to reduce its duration. Check the settings of your rides, as some have very long waiting times between the cars creating unnecessarily long queues.[[File:Megaworld_Park_finished.png|thumb|Scenario finished by [[User:Sucinum|Sucinum]].]]
After you have covered the basics, start fixing the park's poorly designed rides. Shorten any ride that takes over 4 minutes and shorten the [[queue lines]] or, alternatively, add a second station. You may set the [[Go Karts]] to "Continuous Circuit Mode" to reduce its duration or add a second lap so that the winning driver finishes at roughly the same time as everyone else. Check the settings of all of your rides, as some have very long waiting times between the cars creating unnecessarily long queues.[[File:Megaworld_Park_finished.png|thumb|Scenario finished by [[User:Sucinum|Sucinum]].]]


Consider demolishing and replacing both Viper and Purple Peril, but follow the tips below should you wish to keep them.
Consider demolishing and replacing both Viper and Purple Peril, but follow the tips below should you wish to keep them.


The roller coaster in the desert area, Viper, has too high of an intensity rating. You can fix the problem by flattening hills and removing some inversions; the two cobra rolls toward the final helix section are obvious candidates because they can be replaced with a small banked left curve. Be sure to add a brake line near the end to reduce the chance of Station Brakes​ Failure [[crash]]es; you may also reduce the ride to running a single 8 car train, but doing so will reduce capacity and increase intensity. The ride's excitement rating can rise to about 8 with only minor edits, so do not feel like you need to spend a long time tweaking it.
The roller coaster in the desert area, Viper, has too high of an intensity rating. You can fix the problem by flattening hills and removing some inversions; the two cobra rolls toward the final helix section are obvious candidates because they can be replaced with a small banked left curve. Be sure to add a brake line near the end to reduce the chance of Station Brakes​ Failure [[crash]]es; you may instead reduce the ride to running a single 8 car train, but doing so will reduce capacity and increase intensity. The ride's excitement rating can rise to about 8 with only minor edits, so you do not need to spend a long time tweaking it.


As with Viper, edit Purple Peril by removing some inversions. This will decrease its nausea rating, although the rating will remain relatively high; be sure to put a handyman on patrol and some benches on the exit path. Reduce the train length to 5 cars to prevent brakes failure crashes and adjust the timing so that the trains will only leave with a full load; you may keep the train length at 6 or 7 cars instead if you add enough helices at the end to bring trains to a safe speed before arrival at the station. Lengthen the ride's queue path before you reopen it.
As with Viper, edit Purple Peril by removing some inversions. This will decrease its nausea rating, although the rating will remain relatively high; be sure to put a handyman on patrol and some benches on the exit path. Reduce the train length to 5 cars and add a helix at the end to ensure the trains enter the station below 30 MPH (48 km/h), and adjust the timing so that all trains leave with full loads.


Spinner has a high nausea rating and a risk of brakes failure crashes. You will need to remove the ride or edit it considerably. ​You can make it less nauseating by replacing the spinning cars with non-spinning ones, although you would render its name meaningless and reduce its excitement rating. You should also raise the station to the height of the track before the final drop to ensure the trains enter the station at a safe speed.
Spinner has a high nausea rating and a risk of brakes failure crashes. You will need to remove the ride or edit it considerably. ​You can make it less nauseating by replacing the spinning cars with non-spinning ones, although you would render its name meaningless and reduce its excitement rating in doing so. To make the ride safe, you will need to relocate its station; the position of its final drop before the original station is ideal. Failing that, demolish the ride and build a new coaster in its place.


Cyclone, Big Bug, Thunderlooper, and Runaway Mine Train carry risks of brakes failure crashes but are otherwise well built. You can make Cyclone safe by editing it to include a water splash section just before the station, but you will otherwise want to reduce each ride to a single train unless you rework each so that the trains arrive at the station below 30 MPH (48 km/h).
Cyclone, Big Bug, Thunderlooper, and Runaway Mine Train carry risks of brakes failure crashes but are otherwise well built. You can make Cyclone safe by editing it to include a water splash section just before the station; the last two can be made safe by reducing their train lengths to 4 cars each. You will need to reduce Big Bug to running a single train unless you rework it considerably, but you should find neither strategy to be problematic. Although it is safe, Rotting Lumber may be a candidate for demolition since it takes up a lot of valuable flat space you could instead use for several smaller but equally exciting coasters.


While you are busy repairing, the park rating will recover steadily and guests will eventually start streaming in your park. You will not need many more rides, but you should still squeeze in what you research.
While you are busy repairing, the park rating will recover steadily and guests will eventually start streaming in your park. You will not need many more rides, but you should still squeeze in what you research.