Intensity: Difference between revisions
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[[File:Ride_Window_RCT2_-_5.gif|thumb|The ride window in [[RCT2]], showing statistics.]] |
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⚫ | '''Intensity''', or the '''Intensity Rating''' is one of three ratings used to determine the quality and enjoyability of a ride in the ''[[RollerCoaster Tycoon (Series)|RollerCoaster Tycoon]]'' series of games. Intensity is measured on a scale that starts at 0 (very dull), and which in theory can be infinitely high - quality-built rides rarely have an Intensity above 10, but poorly-built rides can have Intensity ratings much higher than 10, though these rides are usually not successful. Intensity is a measurement of ride speed, G-forces, and ride mechanics, and determines the relative "thrill" of the ride. |
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⚫ | '''Intensity''', or the '''Intensity Rating''' is one of three ratings used to determine the quality and enjoyability of a ride in the ''[[RollerCoaster Tycoon (Series)|RollerCoaster Tycoon]]'' series of games. Intensity is measured on a scale that starts at 0 (very dull), and which in theory can be infinitely high - quality-built rides rarely have an Intensity above 10, but poorly-built rides can have Intensity ratings much higher than 10, though these rides are usually not successful. Intensity is a measurement of ride speed, G-forces, and ride mechanics, and determines the relative "thrill" of the ride. |
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==Contributing Factors== |
==Contributing Factors== |
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==Uses== |
==Uses== |
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Intensity can be used to determine ride quality, but not necessarily ride enjoyability. Quality is a factor in the ride's enjoyability, so a ride's excitement rating is in part dependent on a ride's Intensity; rides of extreme or ultra-extreme intensity typically have low Excitement ratings because the ride is so violent that it causes discomfort in its riders, who therefore enjoy the ride less. |
Intensity can be used to determine ride quality, but not necessarily ride enjoyability. Quality is a factor in the ride's enjoyability, so a ride's excitement rating is in part dependent on a ride's Intensity; rides of extreme or ultra-extreme intensity typically have low Excitement ratings because the ride is so violent that it causes discomfort in its riders, who therefore enjoy the ride less. |
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A ride builder can use the G-force ratings given, along with the ride graphing window, to find and adjust specific sections of rides - adding or removing ride elements to adjust the G-force at that section and, therefore, the Intensity of a ride. Often, if a train is slowed down at certain trouble spots, G-forces can be reduced, and ride can be made less Intense and more Exciting, thus increasing the potential ridership for the ride. |
A ride builder can use the G-force ratings given, along with the ride graphing window, to find and adjust specific sections of rides - adding or removing ride elements to adjust the G-force at that section and, therefore, the Intensity of a ride. Often, if a train is slowed down at certain trouble spots, G-forces can be reduced, and ride can be made less Intense and more Exciting, thus increasing the potential ridership for the ride. |