Intensity: Difference between revisions

Content added Content deleted
No edit summary
Line 1: Line 1:
[[File:Ride_Window_RCT2_-_5.gif|thumb|The ride window in [[RCT2]], showing statistics.]]
'''Intensity''', or the '''Intensity Rating''' is one of three ratings used to determine the quality and enjoyability of a ride in the ''[[RollerCoaster Tycoon (Series)|RollerCoaster Tycoon]]'' series of games. Intensity is measured on a scale that starts at 0 (very dull), and which in theory can be infinitely high - quality-built rides rarely have an Intensity above 10, but poorly-built rides can have Intensity ratings much higher than 10, though these rides are usually not successful. Intensity is a measurement of ride speed, G-forces, and ride mechanics, and determines the relative "thrill" of the ride.

'''Intensity''', or the '''Intensity Rating''' is one of three ratings used to determine the quality and enjoyability of a ride in the ''[[RollerCoaster Tycoon (Series)|RollerCoaster Tycoon]]'' series of games. Intensity is measured on a scale that starts at 0 (very dull), and which in theory can be infinitely high - quality-built rides rarely have an Intensity above 10, but poorly-built rides can have Intensity ratings much higher than 10, though these rides are usually not successful. Intensity is a measurement of ride speed, G-forces, and ride mechanics, and determines the relative "thrill" of the ride.


==Contributing Factors==
==Contributing Factors==
Line 27: Line 29:


==Uses==
==Uses==
Intensity can be used to determine ride quality, but not necessarily ride enjoyability. Quality is a factor in the ride's enjoyability, so a ride's excitement rating is in part dependent on a ride's Intensity; rides of extreme or ultra-extreme intensity typically have low Excitement ratings because the ride is so violent that it causes discomfort in its riders, who therefore enjoy the ride less.
Intensity can be used to determine ride quality, but not necessarily ride enjoyability. Quality is a factor in the ride's enjoyability, so a ride's excitement rating is in part dependent on a ride's Intensity; rides of extreme or ultra-extreme intensity typically have low Excitement ratings because the ride is so violent that it causes discomfort in its riders, who therefore enjoy the ride less.


A ride builder can use the G-force ratings given, along with the ride graphing window, to find and adjust specific sections of rides - adding or removing ride elements to adjust the G-force at that section and, therefore, the Intensity of a ride. Often, if a train is slowed down at certain trouble spots, G-forces can be reduced, and ride can be made less Intense and more Exciting, thus increasing the potential ridership for the ride.
A ride builder can use the G-force ratings given, along with the ride graphing window, to find and adjust specific sections of rides - adding or removing ride elements to adjust the G-force at that section and, therefore, the Intensity of a ride. Often, if a train is slowed down at certain trouble spots, G-forces can be reduced, and ride can be made less Intense and more Exciting, thus increasing the potential ridership for the ride.