Intensity: Difference between revisions

Content added Content deleted
No edit summary
Line 12: Line 12:
Intensity is related in some way to ride length. The longer the ride, and the more twists and turns in it, the higher the intensity. It is interesting that, on extremely short rides, even if the G forces are extreme, the intensity can still stay within a medium or low level.For example, if you build a crazy rodent coaster with a lift hill to a maximum height then drop and swerve directly back to the station (using the one square radius turn), the intensity would interestingly not go above 4 even though the maximum lateral gs is over 4.
Intensity is related in some way to ride length. The longer the ride, and the more twists and turns in it, the higher the intensity. It is interesting that, on extremely short rides, even if the G forces are extreme, the intensity can still stay within a medium or low level.For example, if you build a crazy rodent coaster with a lift hill to a maximum height then drop and swerve directly back to the station (using the one square radius turn), the intensity would interestingly not go above 4 even though the maximum lateral gs is over 4.


Some coasters have inherently higher intensities than others even if the ride design is completely the same. By comparing a basic design of a coaster looping directly back to the station without any drops/special elements, the wooden, wooden crazy rodent, corkscrew, standup, inverted, suspended coasters tend to have a higher intensity than steel, stel mini, steel single rail, suspended single rail and bobsled roller coasters.
Some coasters have inherently higher intensities than others even if the ride design is completely the same. By comparing a basic design of a coaster looping directly back to the station without any drops/special elements, the wooden, wooden crazy rodent, corkscrew, standup, inverted, suspended coasters tend to have a higher intensity than steel, steel mini, steel single rail, suspended single rail and bobsled roller coasters.


==Scale==
==Scale==