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*[[Roller Coaster]]s and other track rides with multiple fast moving cars/trains are more susceptible to [[crash]] if they enter the station at a speed greater than 28mph (45km/h). |
*[[Roller Coaster]]s and other track rides with multiple fast moving cars/trains are more susceptible to [[crash]] if they enter the station at a speed greater than 28mph (45km/h). |
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**Brakes can be used to minimise this risk. From RCT2 onwards, block breaks can be used to completely negate it. |
**Brakes can be used to minimise this risk. From RCT2 onwards, block breaks can be used to completely negate it. |
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*Understanding how [[G- |
*Understanding how [[G-forces]] work is an important aspect of Roller Coaster building that will help you maximise your excitement rating while minimising your [[intensity]] rating. An in depth guide can be found [[G-forces|here]], but in general terms: |
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**Try to keep the maximum vertical G on a ride to below 5. |
**Try to keep the maximum vertical G on a ride to below 5. |
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**Negative vertical G should not exceed -2. For rides with detached vehicles (such as Dinghy Slides or Bobsled Coasters) excessive Negative vertical G can result in crashes, and for these rides should be kept under -0.9 |
**Negative vertical G should not exceed -2. For rides with detached vehicles (such as Dinghy Slides or Bobsled Coasters) excessive Negative vertical G can result in crashes, and for these rides should be kept under -0.9 |