Hints and Tips: Difference between revisions

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m (Corrected some minor inconsistencies with the headings. Also moved and split a tip into two.)
m (→‎All Games: -1.5 is a bit off; most rides that can fly off never have safe track designs exceeding -0.96 negative vertical Gs.)
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** Vertical Gs are generated on any track section that pushes guests to the ground (e.g. banked curves, straight to upward-sloped tracks, vertical loops, etc.); higher vertical Gs are generated on these track sections if a car/train passes through at high speeds. Try to keep the maximum vertical G on a ride to below 5.
** Vertical Gs are generated on any track section that pushes guests to the ground (e.g. banked curves, straight to upward-sloped tracks, vertical loops, etc.); higher vertical Gs are generated on these track sections if a car/train passes through at high speeds. Try to keep the maximum vertical G on a ride to below 5.
** Negative vertical Gs are generated on any track section that pushes riders out of their seats (i.e. crests of hills, straight to downward-sloped tracks); higher negative vertical Gs are generated on these track sections if a car/train passes through at high speeds. The maximum negative vertical G on a ride varies:
** Negative vertical Gs are generated on any track section that pushes riders out of their seats (i.e. crests of hills, straight to downward-sloped tracks); higher negative vertical Gs are generated on these track sections if a car/train passes through at high speeds. The maximum negative vertical G on a ride varies:
*** Tracked rides with unattached cars, such as [[Dinghy Slide]]s and [[Bobsleigh Coaster]]s, have a higher chance of [[Crash]]ing if their maximum negative vertical G exceeds -1.5 unless covered tracks are used on sections with high negative vertical Gs.
*** Tracked rides with unattached cars, such as [[Dinghy Slide]]s and [[Bobsleigh Coaster]]s, have a higher chance of [[Crash]]ing if their maximum negative vertical G exceeds -0.96 unless covered tracks are used on sections with high negative vertical Gs.
*** For other tracked rides, the maximum negative vertical G should not exceed -2 unless the ride in question is an [[Air Powered Coaster]].
*** For other tracked rides, the maximum negative vertical G should not exceed -2 unless the ride in question is an [[Air Powered Coaster]].
** Lateral Gs are generated on any track section that pushes riders to the left or right (i.e. turns, corkscrews); higher lateral Gs are generated on these track sections if a car/train passes through at high speeds. The maximum lateral G on a ride should not exceed 2.75 under most circumstances. High lateral Gs can be reduced by using banked corners (which "converts" some lateral Gs into vertical Gs) or reducing the speed of the car/train on sections where riders experience high lateral Gs (such as via braking or reducing the height of the lift hill leading to the track section).
** Lateral Gs are generated on any track section that pushes riders to the left or right (i.e. turns, corkscrews); higher lateral Gs are generated on these track sections if a car/train passes through at high speeds. The maximum lateral G on a ride should not exceed 2.75 under most circumstances. High lateral Gs can be reduced by using banked corners (which "converts" some lateral Gs into vertical Gs) or reducing the speed of the car/train on sections where riders experience high lateral Gs (such as via braking or reducing the height of the lift hill leading to the track section).