Guests and Staff: Difference between revisions

Content added Content deleted
No edit summary
No edit summary
Line 1: Line 1:
{{Underconst.}}__NOTOC__
__NOTOC__
In the series, '''Guests and staff''' appear in the games to give it a true theme park appeal.
In the series, '''Guests and staff''' appear in the games to give it a true theme park appeal.
==Guests==
==Guests==
Line 6: Line 6:
A normal guest is the average person to go into your park.
A normal guest is the average person to go into your park.


In ''[[RollerCoaster Tycoon]]'', they all look like brown headed male guests whose basic "names" are '''Guest ____''', with the '''____''' being replaced by the number the guest is upon getting to the beginning of their path to the entrance. An option on the "Options" menu lets you change their names so they can have realistic names (like Bob H., Marie Q., e.t.c.). These guys also have different ride tolerance and can have different thoughts/moods depending on their surrounding environment.
In ''[[RollerCoaster Tycoon]]'', they all look like brown-haired male guests whose basic "names" are '''Guest #''', with the '''#''' being the number of the guest to have crossed the beginning of the path to the entrance. In the expansion packs, an option on the Options menu lets one change their names so they can have "realistic" names (Bob H., Marie Q. etc.). They also have different ride tolerance and can have different thoughts/moods depending on their surrounding environment.


In [[RollerCoaster Tycoon 2]], they simply have normal names like the option allows in their predecessor. They are also basically the equivilant to their predecessor in terms of looks, acts and behavior, although it seems that their intelligence has been somewhat fixed, as you can build paths twice as wide without your guests getting lost.
In [[RollerCoaster Tycoon 2]], the "real" names option inherited from the RCT1 expansions is enabled by default. The guests themselves are basically the equivalent to their predecessors in terms of looks, acts and behaviour. However, their intelligence has been somewhat fixed, as one can build paths twice as wide without the guests getting lost. They also actively seek objects like stalls, toilets and the park exit according to their needs instead of wandering around. A guest logic has been coded in RCT2, which enables them to watch ongoing or mid-construction rides.


In ''[[RollerCoaster Tycoon 3]]'', the guests have major upgrades in their designs; instead of the brown headed people in the game, now realistic people appear in different sizes and looks. They also have more thoughts and are characteristically more interactive with each other. They also automatically have names instead of the casual Guest X count.
In ''[[RollerCoaster Tycoon 3]]'', the guests have major upgrades in their designs; instead of the brown-haired people in the game, now people appear in different sizes and looks, and ages. They also have more varied thoughts and are characteristically more interactive with each other. They usually come in "families", and they are divided in three ages: adult, teen and child. There is a Peep Designer available in the game's options menu.


In all three incarnations, guests have moods, thoughts and can be attracted to/leave your park depending on certain awards, the overall environment and the variety of rides.
In all three incarnations, guests have moods, thoughts and can be attracted to/leave your park depending on certain awards, the overall environment and the variety of rides.
Line 26: Line 26:


== Staff ==
== Staff ==
''This section is a stub.''


==='''[[Handyman|Handymen]]'''===
==='''[[Handyman|Handymen]]'''===