Guests and Staff: Difference between revisions

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In ''[[RollerCoaster Tycoon]]'', they all look like brown headed male guests whose basic "names" are '''Guest ____''', with the '''____''' being replaced by the number the guest is upon getting to the beginning of their path to the entrance. An option on the "Options" menu lets you change their names so they can have realistic names (like Bob H., Marie Q., e.t.c.). These guys also have different ride tolerance and can have different thoughts/moods depending on their surrounding environment.
In ''[[RollerCoaster Tycoon]]'', they all look like brown headed male guests whose basic "names" are '''Guest ____''', with the '''____''' being replaced by the number the guest is upon getting to the beginning of their path to the entrance. An option on the "Options" menu lets you change their names so they can have realistic names (like Bob H., Marie Q., e.t.c.). These guys also have different ride tolerance and can have different thoughts/moods depending on their surrounding environment.


In [[RollerCoaster Tycoon 2]], they simply have normal names like the option allows in their predecessor. They are also basically the equivilant to their predecessor in terms of looks, acts and behavior.
In [[RollerCoaster Tycoon 2]], they simply have normal names like the option allows in their predecessor. They are also basically the equivilant to their predecessor in terms of looks, acts and behavior, although it seems that their intelligence has been somewhat fixed, as you can build paths twice as wide without your guests getting lost.


In ''[[RollerCoaster Tycoon 3]]'', the guests have major upgrades in their designs; instead of the brown headed people in the game, now realistic people appear in different sizes and looks. They also have more thoughts and are characteristically more interactive with each other.
In ''[[RollerCoaster Tycoon 3]]'', the guests have major upgrades in their designs; instead of the brown headed people in the game, now realistic people appear in different sizes and looks. They also have more thoughts and are characteristically more interactive with each other.