Guest Moods: Difference between revisions
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*[[File:Unhappyguest.jpg]] - Unhappy |
*[[File:Unhappyguest.jpg]] - Unhappy |
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*[[File:Veryunhappyguest.jpg]] - Very Unhappy<br /> |
*[[File:Veryunhappyguest.jpg]] - Very Unhappy<br /> |
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Temporary Moods are when guests faces change for a limited time to a special mood. These moods hide away over the permanent ones for a while until certain actions occur: |
Temporary Moods are when guests faces change for a limited time to a special mood. These moods hide away over the permanent ones for a while until certain actions occur: |
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</u> |
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*[[File:Unwell.jpg]] - Unwell |
*[[File:Unwell.jpg]] - Unwell |
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These guests Nausea statistics are high enough for them to change to this mood. The higher their sickness level, the more they'll puke on your footpaths! |
These guests Nausea statistics are high enough for them to change to this mood. The higher their sickness level, the more they'll puke on your footpaths! |
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*[[File:Tired.jpg]] - Tired |
*[[File:Tired.jpg]] - Tired |
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These guests either came into your park tired or have walked too much. This occurs when their Energy statistics are fairly low. Making them eat or drink, or riding many rides will wake them up into a permanent mood! |
These guests either came into your park tired or have walked too much. This occurs when their Energy statistics are fairly low. Making them eat or drink, or riding many rides will wake them up into a permanent mood! |
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Rare |
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<u>Extremely Rare |
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*[[File:Angryguest.jpg]] - Angry |
*[[File:Angryguest.jpg]] - Angry |
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These guests have hit rock bottom! This mood rarely comes up, since you've usually got to make your park really bad in some sort of way. The chances of this mood occuring to a guest comes down to 3 factors |
These guests have hit rock bottom! This mood rarely comes up, since you've usually got to make your park really bad in some sort of way. The chances of this mood occuring to a guest comes down to 3 factors: |
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#The guests' permanent mood is down to Very Unhappy |
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#The guest constantly walks through a path full of disgusting vomit and/or litter |
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#The guest sees park objects to vandalise (e.g Benches, Lamps, or Bins) |
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The only way these guests escape this mood is either vandalising objects, calming down after a few minutes, or riding some rides. |
The only way these guests escape this mood is either vandalising objects, calming down after a few minutes, or riding some rides. |
Revision as of 18:45, 22 August 2010
Guest Moods are used in all the RollerCoaster Tycoon games as a game mechanic to demonstrate how each guest is feeling during their time in a park. These moods usually change over time, depending on the guests' actions or the park's conditions. RollerCoaster Tycoon 1 and 2 use the same guest mood system, whilst RollerCoaster Tycoon 3's is more of the same, but park staff moods are also added into the guest mood system too.
Moods in RollerCoaster Tycoon 1 and 2
Permanent Moods
Permanent Moods are the ones which describe how the guest feels about the park, and this is reflected under their "Happiness" statistics.
Temporary Moods
Temporary Moods are when guests faces change for a limited time to a special mood. These moods hide away over the permanent ones for a while until certain actions occur: ====Sick Guests
==
These guests Nausea statistics are high enough for them to change to this mood. The higher their sickness level, the more they'll puke on your footpaths!
==
Tired Guests
==
These guests either came into your park tired or have walked too much. This occurs when their Energy statistics are fairly low. Making them eat or drink, or riding many rides will wake them up into a permanent mood!
==
Rare
==
These guests have hit rock bottom! This mood rarely comes up, since you've usually got to make your park really bad in some sort of way. The chances of this mood occuring to a guest comes down to 3 factors:
- The guests' permanent mood is down to Very Unhappy
- The guest constantly walks through a path full of disgusting vomit and/or litter
- The guest sees park objects to vandalise (e.g Benches, Lamps, or Bins)
The only way these guests escape this mood is either vandalising objects, calming down after a few minutes, or riding some rides.
Moods in RollerCoaster Tycoon 3
Under Construction