Guest Moods: Difference between revisions

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*[[File:Unhappyguest.jpg]] - Unhappy
*[[File:Unhappyguest.jpg]] - Unhappy
*[[File:Veryunhappyguest.jpg]] - Very Unhappy<br />
*[[File:Veryunhappyguest.jpg]] - Very Unhappy<br />






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Temporary Moods are when guests faces change for a limited time to a special mood. These moods hide away over the permanent ones for a while until certain actions occur:
Temporary Moods are when guests faces change for a limited time to a special mood. These moods hide away over the permanent ones for a while until certain actions occur:
====Sick Guests

====
<u>Sick Guests
</u>


*[[File:Unwell.jpg]] - Unwell
*[[File:Unwell.jpg]] - Unwell
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These guests Nausea statistics are high enough for them to change to this mood. The higher their sickness level, the more they'll puke on your footpaths!
These guests Nausea statistics are high enough for them to change to this mood. The higher their sickness level, the more they'll puke on your footpaths!
====

Tired Guests

====
<u>Tired Guests
</u>


*[[File:Tired.jpg]] - Tired
*[[File:Tired.jpg]] - Tired
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These guests either came into your park tired or have walked too much. This occurs when their Energy statistics are fairly low. Making them eat or drink, or riding many rides will wake them up into a permanent mood!
These guests either came into your park tired or have walked too much. This occurs when their Energy statistics are fairly low. Making them eat or drink, or riding many rides will wake them up into a permanent mood!
====

Rare

====
<u>Extremely Rare
</u>


*[[File:Angryguest.jpg]] - Angry
*[[File:Angryguest.jpg]] - Angry


These guests have hit rock bottom! This mood rarely comes up, since you've usually got to make your park really bad in some sort of way. The chances of this mood occuring to a guest comes down to 3 factors below:
These guests have hit rock bottom! This mood rarely comes up, since you've usually got to make your park really bad in some sort of way. The chances of this mood occuring to a guest comes down to 3 factors:


#'''The guests' permanent mood is down to Very Unhappy'''
#The guests' permanent mood is down to Very Unhappy
#'''The guest constantly walks through a path full of disgusting vomit and/or litter'''
#The guest constantly walks through a path full of disgusting vomit and/or litter
#'''The guest sees park objects to vandalise (e.g Benches, Lamps, or Bins)'''
#The guest sees park objects to vandalise (e.g Benches, Lamps, or Bins)


The only way these guests escape this mood is either vandalising objects, calming down after a few minutes, or riding some rides.
The only way these guests escape this mood is either vandalising objects, calming down after a few minutes, or riding some rides.

Revision as of 18:45, 22 August 2010

Guest Moods are used in all the RollerCoaster Tycoon games as a game mechanic to demonstrate how each guest is feeling during their time in a park. These moods usually change over time, depending on the guests' actions or the park's conditions. RollerCoaster Tycoon 1 and 2 use the same guest mood system, whilst RollerCoaster Tycoon 3's is more of the same, but park staff moods are also added into the guest mood system too.

Moods in RollerCoaster Tycoon 1 and 2

Permanent Moods

Permanent Moods are the ones which describe how the guest feels about the park, and this is reflected under their "Happiness" statistics.

  • - Very Happy
  • - Happy
  • - Satisfied
  • - Neutral
  • - Disappointed
  • - Unhappy
  • - Very Unhappy



Temporary Moods

Temporary Moods are when guests faces change for a limited time to a special mood. These moods hide away over the permanent ones for a while until certain actions occur: ====Sick Guests

==

  • - Unwell
  • - Sick
  • - Very Sick

These guests Nausea statistics are high enough for them to change to this mood. The higher their sickness level, the more they'll puke on your footpaths!

==

Tired Guests

==

  • - Tired
  • - Very Tired

These guests either came into your park tired or have walked too much. This occurs when their Energy statistics are fairly low. Making them eat or drink, or riding many rides will wake them up into a permanent mood!

==

Rare

==

  • - Angry

These guests have hit rock bottom! This mood rarely comes up, since you've usually got to make your park really bad in some sort of way. The chances of this mood occuring to a guest comes down to 3 factors:

  1. The guests' permanent mood is down to Very Unhappy
  2. The guest constantly walks through a path full of disgusting vomit and/or litter
  3. The guest sees park objects to vandalise (e.g Benches, Lamps, or Bins)

The only way these guests escape this mood is either vandalising objects, calming down after a few minutes, or riding some rides.

Moods in RollerCoaster Tycoon 3

Under Construction