Guest Moods: Difference between revisions

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'''Guest Moods''' are used in all the RollerCoaster Tycoon games as a game mechanic to demonstrate how each guest is feeling during their time in a park. These moods usually change over time, depending on the guests' actions or the park's conditions. RollerCoaster Tycoon 1 and 2 use the same guest mood system, whilst RollerCoaster Tycoon 3's is more of the same, but park staff moods are also added into the system too.
'''Guest Moods''' are used in all the RollerCoaster Tycoon games as a game mechanic to demonstrate how each guest is feeling during their time in a park. These moods usually change over time, depending on the guests' actions or the park's conditions. RollerCoaster Tycoon 1 and 2 use the same guest mood system, whilst RollerCoaster Tycoon 3's is more of the same, but park staff moods are also added into the guest mood system too.


=Permanant Moods (RCT1 and RCT2) =
=Permanant Moods (RCT1 and RCT2) =
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*[[File:Unhappyguest.jpg]] - Unhappy
*[[File:Unhappyguest.jpg]] - Unhappy
*[[File:Veryunhappyguest.jpg]] - Very Unhappy
*[[File:Veryunhappyguest.jpg]] - Very Unhappy


== Temporary Moods (RCT1 and RCT2) ==
== Temporary Moods (RCT1 and RCT2) ==
Temporary Moods are when guests faces change for a limited time to a special mood. These moods hide away over the permanant ones for a while until certain actions occur:
Temporary Moods are when guests faces change for a limited time to a special mood. These moods hide away over the permanant ones for a while until certain actions occur:

Revision as of 02:16, 16 August 2010

Guest Moods are used in all the RollerCoaster Tycoon games as a game mechanic to demonstrate how each guest is feeling during their time in a park. These moods usually change over time, depending on the guests' actions or the park's conditions. RollerCoaster Tycoon 1 and 2 use the same guest mood system, whilst RollerCoaster Tycoon 3's is more of the same, but park staff moods are also added into the guest mood system too.

Permanant Moods (RCT1 and RCT2)

Permanant Moods are the ones which describe how the guest feels about the park, and this is reflected under their "Happiness" statistics.

  • - Very Happy
  • - Happy
  • - Satisfied
  • - Neutral
  • - Disappointed
  • - Unhappy
  • - Very Unhappy

Temporary Moods (RCT1 and RCT2)

Temporary Moods are when guests faces change for a limited time to a special mood. These moods hide away over the permanant ones for a while until certain actions occur:


Sick Guests

  • - Unwell
  • - Sick
  • - Very Sick

These guests Nausea statistics are high enough for them to change to this mood. The higher the sickness level, the more they'll puke on your footpaths!


Tired Guests

  • - Tired
  • - Very Tired

These guests either came into your park tired or have walked too much. This occurs when their Energy statistics are fairly low. Making them eat or drink, or riding many rides will wake them up into a permanent mood!


Extremely Rare

  • - Angry

These guests have hit rock bottom! This mood rarely comes up, since you've usually got to make your park really bad in some sort of way. The chances of this mood occuring to a guest comes down to 3 factors below:

  1. The guests' permanent mood is down to Very Unhappy status
  2. The guest constantly walks through a path full of disgusting vomit and/or litter
  3. The guest sees park objects to vandalise (e.g Benches, Lamps, or Bins)

The only way these guests escape this mood is either vandalising objects, calming down after a few minutes, or riding some rides.