Guest Moods: Difference between revisions

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'''Guest Moods''' are used in all the RollerCoaster Tycoon games as a game mechanic to demonstrate how each guest is feeling during their time in a park. These moods usually change over time, depending on the guests' actions or the park's conditions. RollerCoaster Tycoon 1 and 2 use the same guest mood system, whilst RollerCoaster Tycoon 3's is more of the same, but park staff moods are also added into the system too.
'''Guest Moods''' are used in all the RollerCoaster Tycoon games as a game mechanic to demonstrate how each guest is feeling during their time in a park. These moods usually change over time, depending on the guests' actions or the park's conditions. RollerCoaster Tycoon 1 and 2 use the same guest mood system, whilst RollerCoaster Tycoon 3's is more of the same, but park staff moods are also added into the guest mood system too.


=Permanant Moods (RCT1 and RCT2) =
=Permanant Moods (RCT1 and RCT2) =
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*[[File:Unhappyguest.jpg]] - Unhappy
*[[File:Unhappyguest.jpg]] - Unhappy
*[[File:Veryunhappyguest.jpg]] - Very Unhappy
*[[File:Veryunhappyguest.jpg]] - Very Unhappy


== Temporary Moods (RCT1 and RCT2) ==
== Temporary Moods (RCT1 and RCT2) ==
Temporary Moods are when guests faces change for a limited time to a special mood. These moods hide away over the permanant ones for a while until certain actions occur:
Temporary Moods are when guests faces change for a limited time to a special mood. These moods hide away over the permanant ones for a while until certain actions occur: