Guest Moods: Difference between revisions
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'''Guest Moods''' are used in all the RollerCoaster Tycoon games as a game mechanic to demonstrate how each guest is feeling during their time in a park. These moods usually change over time, depending on the guests' actions or the park's conditions. RollerCoaster Tycoon 1 and 2 use the same guest mood system, whilst RollerCoaster Tycoon 3's is more of the same, but park staff moods are also added into the system too. |
'''Guest Moods''' are used in all the RollerCoaster Tycoon games as a game mechanic to demonstrate how each guest is feeling during their time in a park. These moods usually change over time, depending on the guests' actions or the park's conditions. RollerCoaster Tycoon 1 and 2 use the same guest mood system, whilst RollerCoaster Tycoon 3's is more of the same, but park staff moods are also added into the guest mood system too. |
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=Permanant Moods (RCT1 and RCT2) = |
=Permanant Moods (RCT1 and RCT2) = |
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*[[File:Unhappyguest.jpg]] - Unhappy |
*[[File:Unhappyguest.jpg]] - Unhappy |
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*[[File:Veryunhappyguest.jpg]] - Very Unhappy |
*[[File:Veryunhappyguest.jpg]] - Very Unhappy |
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== Temporary Moods (RCT1 and RCT2) == |
== Temporary Moods (RCT1 and RCT2) == |
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Temporary Moods are when guests faces change for a limited time to a special mood. These moods hide away over the permanant ones for a while until certain actions occur: |
Temporary Moods are when guests faces change for a limited time to a special mood. These moods hide away over the permanant ones for a while until certain actions occur: |