Go Karts: Difference between revisions

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|size=Medium (variable)
|size=Medium (variable)
|game=[[RollerCoaster Tycoon]], [[RollerCoaster Tycoon 2]], <br> [[RollerCoaster Tycoon 3]]
|game=[[RollerCoaster Tycoon]], [[RollerCoaster Tycoon 2]], <br> [[RollerCoaster Tycoon 3]]
}}The '''Go Karts''' are a thrill ride comprised of racecars that people can drive and race with.
}}
===Construction===
==Construction==
Tarmac track with tire barriers on each side.
Tarmac track with tire barriers on each side.


==Constraints==
[[File:GoKarts.jpg|thumb|252px|Go Karts]]

===Constraints===
*Maximum Track Slope: 25 degrees
*Maximum Track Slope: 25 degrees
*Maximum Height Above Ground: 29 ft.
*Maximum Height Above Ground: 29 ft.


===Hints and Tips===
==Hints and Tips==
The length of station platform determines the number of cars that can race, so make sure to have a long station platform or a short track with few laps. However, in RCT1, there is a limit of 12 cars, and a limit of 20 in RCT3,&nbsp;so keep the number of station tiles around seven, or else, in a longer station, the cars will be unnecessarily slowed.
The length of station platform determines the number of cars that can race, so make sure to have a long station platform or a short track with few laps. However, in RCT1, there is a limit of 12 cars, and a limit of 20 in RCT3,&nbsp;so keep the number of station tiles around seven, or else, in a longer station, the cars will be unnecessarily slowed.


Go karts start off with a basic excitement of 1.x. Having the track interfere with itself and other rides, particularly roller coasters, will dramatically up the excitement rating to 5 or 6 or more.
Go karts start off with a basic excitement of 1.x. Having the track interfere with itself and other rides, particularly roller coasters, will dramatically up the excitement rating to 5 or 6 or more.


===Version Differences===
==Version Differences==
In RCT1, the guests have to wear a helmet when they are sitting on the karts. This is removed in RCT2 and RCT3. In RCT3, players can build a bigger curve track (requires 2x2 tiles) on the Go-Karts.
In RCT1, the guests have to wear a helmet when they are sitting on the karts. This is removed in RCT2 and RCT3. In RCT3, players can build a bigger curve track (requires 2x2 tiles) on the Go-Karts.


===Other information===
==Other information==
In RCT2, two themed variants of the Go Karts exist; they function in the exact same way, with different designs for the vehicles - 1920's Racing Cars and Caveman Cars.
In RCT2, two themed variants of the Go Karts exist; they function in the exact same way, with different designs for the vehicles - 1920's Racing Cars and Caveman Cars.
==Gallery==
==Gallery==

Revision as of 20:02, 4 June 2012

The Go Karts are a thrill ride comprised of racecars that people can drive and race with.

Construction

Tarmac track with tire barriers on each side.

Constraints

  • Maximum Track Slope: 25 degrees
  • Maximum Height Above Ground: 29 ft.

Hints and Tips

The length of station platform determines the number of cars that can race, so make sure to have a long station platform or a short track with few laps. However, in RCT1, there is a limit of 12 cars, and a limit of 20 in RCT3, so keep the number of station tiles around seven, or else, in a longer station, the cars will be unnecessarily slowed.

Go karts start off with a basic excitement of 1.x. Having the track interfere with itself and other rides, particularly roller coasters, will dramatically up the excitement rating to 5 or 6 or more.

Version Differences

In RCT1, the guests have to wear a helmet when they are sitting on the karts. This is removed in RCT2 and RCT3. In RCT3, players can build a bigger curve track (requires 2x2 tiles) on the Go-Karts.

Other information

In RCT2, two themed variants of the Go Karts exist; they function in the exact same way, with different designs for the vehicles - 1920's Racing Cars and Caveman Cars.

Gallery