Giggle Downs/Scenario Guide: Difference between revisions

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'''Giggle Downs''' is already a decent park, but [[RCT1]] players should still lower the entrance fee to $20 for now. People aren't as poor as in the previous scenarios, so it still can be raised again after further expansion.


Research should be set to Thrill Rides (since Roller coasters are already covered here) and Gentle Rides after.
You start with a decent park, but you should still lower the entrance fee to $20 for now. People aren't as poor as in the previous scenarios, so you can raise it again after expanding the park.


First start would be hiring additional staff, since 1 mechanic and handyman is far from enough to cover all. Now players should reduce the Ferris Wheel rotations amount to 1, and increase the maximum allowed people on the Spiral Slide to 5 (if kept in place, since it would do much better moved to a 3*2 spot to make some room). Further moves would include reducing the maximum waiting time on the [[Steeplechase]] rides to 10 seconds, since they are synchronized and force one without passengers to create unnecessary waiting times. Since a breakdown can cause the same problem, having a mechanic patrol exclusively around those four rides, would be a must do. The price for the extra mechanic here, is far worth it.
Set your research to Thrill Rides, since you start with a decent selection of roller coasters, and add some gentle rides to the mix later.


[[File:Giggle_Downs_finished.png|thumb|Scenario finished by sucinum]]After some extra stalls are placed, player can start building rides around the stations of the Steeplechase coasters. Another high-capacity roller coaster near the entrance will also be needed to welcome thrill-seeking guests properly. Time here is of the essence, since players only have 2 years to reach the objective, so players might have to rely on pre-made rides (or proof-tested self-made layouts) and of course marketing campaigns.
Start by hiring additional staff, each 1 mechanic and handyman by far isn't enough to care for your rides. Now reduce the Ferris Wheel to 1 rotation and increase the maximum allowed people on the Spiral Slide to 5 (if you decide to keep it). Reduce the maximum waiting time on the Steeplechase rides to 10 seconds, since they are synchronized and so one without passengers can create unnecessary waiting times. Since a breakdown can cause the same problem, have a mechanic patrol exclusively around those four rides.

[[File:Giggle_Downs_finished.png|thumb|Scenario finished by sucinum]]After stalls are placed, start building rides around the stations of the Steeplechase coasters. If you build compact and remove the slide, you can add 2 or 3 more coasters in this corner. Also, build a roller coaster near the entrance to welcome thrill-seeking guests properly. Time is of the essence, since you have only 2 years to complete this scenario, so you might consider relying on some pre-made rides and of course marketing campaigns.
[[Category:Scenario Guide]]
[[Category:Scenario Guide]]

Latest revision as of 13:49, 8 March 2019

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

Giggle Downs is already a decent park, but RCT1 players should still lower the entrance fee to $20 for now. People aren't as poor as in the previous scenarios, so it still can be raised again after further expansion.

Research should be set to Thrill Rides (since Roller coasters are already covered here) and Gentle Rides after.

First start would be hiring additional staff, since 1 mechanic and handyman is far from enough to cover all. Now players should reduce the Ferris Wheel rotations amount to 1, and increase the maximum allowed people on the Spiral Slide to 5 (if kept in place, since it would do much better moved to a 3*2 spot to make some room). Further moves would include reducing the maximum waiting time on the Steeplechase rides to 10 seconds, since they are synchronized and force one without passengers to create unnecessary waiting times. Since a breakdown can cause the same problem, having a mechanic patrol exclusively around those four rides, would be a must do. The price for the extra mechanic here, is far worth it.

Scenario finished by sucinum

After some extra stalls are placed, player can start building rides around the stations of the Steeplechase coasters. Another high-capacity roller coaster near the entrance will also be needed to welcome thrill-seeking guests properly. Time here is of the essence, since players only have 2 years to reach the objective, so players might have to rely on pre-made rides (or proof-tested self-made layouts) and of course marketing campaigns.