Funtopia: Difference between revisions

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''Covering land both sides of a highway, this park has several rides already operating.''
''Covering land both sides of a highway, this park has several rides already operating.''


Funtopia is a park built over both sides of a highway. A [[Paths|pathway]] across the highway connects both sections of the park. Many rides are available from the start, so research is not quite as important as in other scenarios. The main attraction of this park is "Grapevine," a large [[Steel Twister Roller Coaster]].
Funtopia is a park built over both sides of a highway. A [[Paths|pathway]] across the highway connects both sections of the park. Many rides are available from the start, so research is not quite as important as in other scenarios. The main attraction of this park is Grapevine, a large [[Steel Twister Roller Coaster]].


===Pre-built Rides===
===Pre-built Rides===
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In the beginning of this scenario, you have two profitable roller coasters and a lot of open areas to build on. Set your research funding to maximum and direct your priorities to [[The Complete Rides List # Shops and Stalls|Shops and Stalls]] and [[The Complete Rides List # Thrill Rides|Thrill Rides]], as you have very few of each to build from the start.
In the beginning of this scenario, you have two profitable roller coasters and a lot of open areas to build on. Set your research funding to maximum and direct your priorities to [[The Complete Rides List # Shops and Stalls|Shops and Stalls]] and [[The Complete Rides List # Thrill Rides|Thrill Rides]], as you have very few of each to build from the start.


Consider moving the [[Ferris Wheel|Ferris wheel]] to a new spot in the park--preferably where most tracked and other flat rides do not fit (near Defibrillator would work). Space management is key in this objective; thankfully Grapevine takes up little room for its length and can be easily surrounded by flat rides. Keep an eye on Grapevine, though, as it cannot safely stop during a [[Ride Breakdowns#Brakes Failure|brakes failure]]; to counter this, station a [[Guests & Staff#Mechanics|mechanic]] directly at the exit or remove the second train and replace the remaining train with an 8-car standard model. Once your park starts picking up steam, you should be able to build a new roller coaster such as a [[Steel Wild Mouse Roller Coaster|Wild Mouse]].
Consider moving the [[Ferris Wheel|Ferris wheel]] to a new spot in the park--preferably where most tracked and other flat rides do not fit (near Defibrillator would work). Space management is key in this objective; thankfully, Grapevine takes up little room for its length and can be easily surrounded by flat rides. Keep an eye on Grapevine, though, as it cannot safely stop during a [[Ride Breakdowns#Brakes Failure|brakes failure]]; to counter this, station a [[Guests & Staff#Mechanics|mechanic]] directly at the exit or remove the second train and replace the remaining train with an 8-car standard model. Once your park starts picking up steam, you should be able to build a new roller coaster such as a [[Steel Wild Mouse Roller Coaster|Wild Mouse]].


By the end of the first year, you should have anywhere from 600 to 1100 guests in your park. At this point, you can expand your research priorities to Roller Coasters and Gentle Rides. Slowly expand your park with a variety of flat rides and small- to medium-sized roller coasters throughout the second year.
By the end of the first year, you should have anywhere from 600 to 1100 guests in your park. At this point, you can expand your research priorities to Roller Coasters and Gentle Rides. Slowly expand your park with a variety of flat rides and small- to medium-sized roller coasters throughout the second year.
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By the end of the second year, you should have anywhere from 1100 to 1600 guests. You may start to notice guests complaining about overcrowding, but you should be making a lot of money. Focus now on improving and maintaining your park to earn [[The Complete Awards List|awards]]. Try for as many as you can, including the Most Beautiful Park Award and the Tidiest Park Award, but strive chiefly for the Safest Park Award and Best Value Award. Toward the end of the third year, scour your park for and remedy any vandalism, vomit, littering, and overcrowding to keep your park rating from dropping too low before the end of the scenario.
By the end of the second year, you should have anywhere from 1100 to 1600 guests. You may start to notice guests complaining about overcrowding, but you should be making a lot of money. Focus now on improving and maintaining your park to earn [[The Complete Awards List|awards]]. Try for as many as you can, including the Most Beautiful Park Award and the Tidiest Park Award, but strive chiefly for the Safest Park Award and Best Value Award. Toward the end of the third year, scour your park for and remedy any vandalism, vomit, littering, and overcrowding to keep your park rating from dropping too low before the end of the scenario.


To put it shortly: focus on rapid expansion and ride profit in the first two years, and on slow expansion and customer satisfaction in the third year.
To put it shortly: focus on rapid expansion and ride profit in the first year, slow expansion in the second year, and customer satisfaction in the third year.


[[File:FuntopiaFinished.png|thumb|Funtopia - finished]]
[[File:FuntopiaFinished.png|thumb|Funtopia - finished]]