Funtopia: Difference between revisions
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In the beginning of this scenario, you have two profitable |
In the beginning of this scenario, you have two profitable roller coasters and a lot of open areas to build on. Set your research funding to maximum and direct your priorities to [[The Complete Rides List # Shops and Stalls|Shops and Stalls]] and [[The Complete Rides List # Thrill Rides|Thrill Rides]], as you have very few of each to build from the start. |
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Consider moving the |
Consider moving the [[Ferris Wheel|Ferris wheel]] to a new spot in the park--preferably where most tracked and other flat rides do not fit (near Defibrillator would work). Space management is key in this objective; thankfully Grapevine takes up little room for its length and can be easily surrounded by flat rides. Keep an eye on Grapevine, though, as it cannot safely stop during a [[Ride Breakdowns#Brakes Failure|brakes failure]]; to counter this, station a [[Guests & Staff#Mechanics|mechanic]] directly at the exit or remove the second train and replace the remaining train with an 8-car standard model. Once your park starts picking up steam, you should be able to build a new roller coaster such as a [[Steel Wild Mouse Roller Coaster|Wild Mouse]]. |
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By the end of the first year you should have anywhere from 600 |
By the end of the first year, you should have anywhere from 600 to 1100 guests in your park. At this point, you can expand your research priorities to Roller Coasters and Gentle Rides. Slowly expand your park with a variety of flat rides and small- to medium-sized roller coasters throughout the second year. |
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By the end of the second year you should have anywhere from 1100 |
By the end of the second year, you should have anywhere from 1100 to 1600 guests. You may start to notice guests complaining about overcrowding, but you should be making a lot of money. Focus now on improving and maintaining your park to earn [[The Complete Awards List|awards]]. Try for as many as you can, including the Most Beautiful Park Award and the Tidiest Park Award, but strive chiefly for the Safest Park Award and Best Value Award. Toward the end of the third year, scour and remedy any vandalism, vomit, littering, and overcrowding to keep your park rating from dropping too low before the end of the scenario. |
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To put it shortly: focus on rapid expansion and ride profit in the first two years, and on slow expansion and customer satisfaction in the third year. |
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By the end of the third year you should have your objective easily passed. The park will be bursting with guests at this point, and litter and vomit in high traffic areas will easily net you many complaints and a lower park rating. Give your [[Guests & Staff#Handymen/Janitors|handymen]] small patrol areas so they don't wander too far and leave their areas unchecked. |
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A simple summary for this scenario is; the first two years are for rapid expansion and profits, and the third year is focused on slow expansion, maintenance and customer satisfaction. |
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[[File:FuntopiaFinished.png|thumb|Funtopia - finished]] |
[[File:FuntopiaFinished.png|thumb|Funtopia - finished]] |