Fort Anachronism/Scenario Guide: Difference between revisions

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{{Sgreminder}}[[File:Fort_Anachronism_Complete.png|thumb|Scenario completed]]
{{Sgreminder}}
[[File:Fort_Anachronism_Complete.png|thumb|Scenario completed]]
[[File:Fort Anachronism RCT.jpg|thumb|220x220px]]
[[File:Fort Anachronism RCT.jpg|thumb|220x220px]]
You should block off or remove the pathways that lead into the fort as guest are getting lost there. Then build a bunch of food stalls, drink stalls and bathrooms throughout the park because the people are hungry. Build some information kiosks as well (if available).
Players should block off / remove the pathways that lead into '''Fort Anachronism''', as guests are getting lost there ; then build a bunch of food, drink stalls, [[information Kiosk|information kiosks]] and [[toilets]] throughout the park because the people are hungry.
As for research priorities here, the best options would be thrill rides, as only a few of them are available.


Rather than landscaping the fort, it can be used for a tracked ride. Adding tunnels, building near the existing scenery and the moat will boost the excitement rating.
Rather than landscaping the fort, it can be used for a tracked ride. Adding tunnels, building near the existing scenery and the moat will boost the ride's excitement rating a lot.


The pathway near the dueling coasters is actually quite long, so you should consider building some rides or stalls around that area or the guests will be bored.
The pathway near the dueling coasters is actually quite long, so players should consider building some rides or stalls around that area to prevent guests from getting bored.


The dualing coasters are prone to stall and crash (which will certainly happen before you complete the scenario), and frequently break down as well. You should better choose to rebuild them using another type of roller coaster (those allowing longer sets of trains are better) or completely remove them and build other safe coasters at the region.
The duelling coasters are prone to stall and crash (which will certainly happen before October Year 3), and frequently break down as well. Players may want to rebuild them using another type of roller coaster (those allowing longer sets of trains are better) or completely remove them and build other safe coasters at the region.

At some time you may also want to set research priorities to thrill rides as there are not much available.
[[Category:Scenario Guide]]
[[Category:Scenario Guide]]

Revision as of 16:10, 8 March 2019

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.
Scenario completed

Players should block off / remove the pathways that lead into Fort Anachronism, as guests are getting lost there ; then build a bunch of food, drink stalls, information kiosks and toilets throughout the park because the people are hungry. As for research priorities here, the best options would be thrill rides, as only a few of them are available.

Rather than landscaping the fort, it can be used for a tracked ride. Adding tunnels, building near the existing scenery and the moat will boost the ride's excitement rating a lot.

The pathway near the dueling coasters is actually quite long, so players should consider building some rides or stalls around that area to prevent guests from getting bored.

The duelling coasters are prone to stall and crash (which will certainly happen before October Year 3), and frequently break down as well. Players may want to rebuild them using another type of roller coaster (those allowing longer sets of trains are better) or completely remove them and build other safe coasters at the region.