Fort Anachronism/Scenario Guide: Difference between revisions
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[[File:Fort Anachronism RCT.jpg|thumb|220x220px]] |
[[File:Fort Anachronism RCT.jpg|thumb|220x220px]] |
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Players should block off / remove the pathways that lead into '''Fort Anachronism''', as guests are getting lost there ; then build a bunch of food, drink stalls, [[information Kiosk|information kiosks]] and [[toilets]] throughout the park because the people are hungry. |
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As for research priorities here, the best options would be thrill rides, as only a few of them are available. |
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Rather than landscaping the fort, it can be used for a tracked ride. Adding tunnels, building near the existing scenery and the moat will boost the excitement rating. |
Rather than landscaping the fort, it can be used for a tracked ride. Adding tunnels, building near the existing scenery and the moat will boost the ride's excitement rating a lot. |
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The pathway near the dueling coasters is actually quite long, so |
The pathway near the dueling coasters is actually quite long, so players should consider building some rides or stalls around that area to prevent guests from getting bored. |
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The |
The duelling coasters are prone to stall and crash (which will certainly happen before October Year 3), and frequently break down as well. Players may want to rebuild them using another type of roller coaster (those allowing longer sets of trains are better) or completely remove them and build other safe coasters at the region. |
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At some time you may also want to set research priorities to thrill rides as there are not much available. |
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[[Category:Scenario Guide]] |
[[Category:Scenario Guide]] |
Revision as of 16:10, 8 March 2019
Remember:
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Players should block off / remove the pathways that lead into Fort Anachronism, as guests are getting lost there ; then build a bunch of food, drink stalls, information kiosks and toilets throughout the park because the people are hungry. As for research priorities here, the best options would be thrill rides, as only a few of them are available.
Rather than landscaping the fort, it can be used for a tracked ride. Adding tunnels, building near the existing scenery and the moat will boost the ride's excitement rating a lot.
The pathway near the dueling coasters is actually quite long, so players should consider building some rides or stalls around that area to prevent guests from getting bored.
The duelling coasters are prone to stall and crash (which will certainly happen before October Year 3), and frequently break down as well. Players may want to rebuild them using another type of roller coaster (those allowing longer sets of trains are better) or completely remove them and build other safe coasters at the region.