Fiasco Forest/Scenario Guide: Difference between revisions

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{{Sgreminder}}[[File:Fiasco Forest RCT.jpg|thumb|220x220px]]
{{Sgreminder}}[[File:Fiasco Forest RCT.jpg|thumb|220x220px]]
First of all, pause the game immediately.
As soon as players start '''Fiasco Forest''', they should pause the game immediately.
While having the game paused, you can see all of the problematic areas:
While the game is paused, they can see all the problematic areas :


*Whiplash is far too intense.
*'''''Whiplash''''' is far too intense.
*Death Slide goes over humps too fast and is about to crash.
*'''''Death Slide''''' goes over humps too fast and is about to crash.
*One of the camelbacks on Dynamite Run is too high.
*One of the camelbacks on '''''Dynamite Run''''' is too high.
*On the Boat Ride, people can't exit the ride.
*People can't exit '''''Boat Jam'''''.
*Geriatric Cars has no entrance path.
*'''''Geriatric Cars''''' has no entrance path.
*There is no path running from the exit of Death Slide to the path that leads to the entrance path of Death Slide.
*There is no path running from the exit of '''''Death Slide''''' back to its entrance.
*There is no path running from the exit of Dynamite Run.
*There is no path running from the exit of '''''Dynamite Run'''''.
*Thus, there are a bunch of people getting lost there.
*Thus, a bunch of people are getting lost there.
*The path that goes towards Geriatric Cars is a dead end.
*The path that goes towards '''''Geriatric Cars''''' is a dead end.
*The same goes for the path that runs towards the entrance of Dynamite Run.
*The same goes for the path that runs towards the entrance of '''''Dynamite Run'''''.
*There are not enough handymen.
*There are not enough handymen.
*There are no mechanics at all.
*There are no mechanics at all.
Line 20: Line 20:
*There are no [[Information Kiosk]]s.<br /> 
*There are no [[Information Kiosk]]s.<br /> 


First things first. We should fix what is on this list, if it can be done with the game still paused. Start by double-clicking the close button on Death Slide, or else it will [[crash]]. Also close Whiplash, nobody is going to go on that ride anyway at the moment. And close up the Boat Ride as well, since people can't get off the ride right now.
First things first : What's on this list that can be done with the game's still paused, has to be done now. First and foremost, players must reset '''''Death Slide''''' (by double-clicking the close button), or else it will [[crash]]. A less urgent thing to do next, would be to close '''''Whiplash''''', since it's so intense nobody is willing to go on. Follows '''''Boat Jam''''' as well, since people can't get off the ride right now.


Then, comes fixing the shops prices : a $1 profit for any sold article, is the best rule of thumb here. For the toilets, $0.20 will work wonders while still turning a profit.
After this, hire five mechanics, one for each ride in the park, and set their patrol area on the exit of their ride. Then, set all of the inspection times to 10 minutes. Now go to the exit of Dynamite Run and press 3, 4 and 5 consecutively. Now start moving people that are in the middle of nowhere, about to get lost. Grab them and throw them back on the paths. Next, double click close on Dynamite Run, set it to run only one train, and then reopen it. This will keep it from crashing in the event that you don't get to correcting it in time. You can also start hiring handymen and giving them patrol areas. Don't forget to uncheck mowing! After this, go to the research window and check only gentle and thrill rides, with maximum funding. The last thing to do is about making sure you're making enough money. Take the maximum loan, $8,000, and raise the park entrance fee to $15 or $20.


After this, will come job-dating time : '''Fiasco Forest''' needs five mechanics, one for each ride, with set patrol areas. Then, for players of [[RCT1]] & [[RCT2|2]], set all of the inspection times to 10 minutes. Extra handymen won't hurt, if they are given patrol areas & (in RCT1) ordered not to care about mowing the lawns.
Now it gets exciting. This part needs to be done fast, so the game should get saved at this point; although it is still March 1st, there's been a lot of work to do around here!


After this, fixing the "lost guests" problem. This can only be done the tedious way : grabbing the guests back to the pathes using the pincers tool. Next, players should reset Dynamite Run and set it to run only one train, before reopening it. This will prevent crashes, at the cost of guest capacity & throughput. However, benefits aren't priority on 1-year scenarios.
Unpause the game and let's go!


After this, the research lab : this park will need only gentle and thrill rides, and maximum funding as always. The last thing to do is about making sure money comes in instead of out. Taking the maximum loan, $8,000, and raising the park entrance fee to $15 or $20.
Start by making closed track on the crests of Death slide. Also, towards the end where the glide goes down only one level, make the track closed. This drop also counts for a hump, and it might just crash here. Let one boat go through Test Mode and then open it, so you can start making profit. Also, extend the chain lift all the way down to the bottom of the first hill, or else you'll have issues with boats getting stuck whenever it breaks down. There can be made more profit off of Death Slide from now on, so raise the entrance fee.


Now it gets exciting. This part needs to be done fast, so players should save the game at this point ; although it is still March 1st, there's a lot of work to do around here!
Now move on to Whiplash. There is only one problem area in this ride. So press H and V consecutively, and in the tunnel, at the lowest part at the end, remove the part from where it goes down to where it goes up again, and make it go up first, and down afterwards. Now it will have a intensity rating of only 7 instead of 12, and the excitement rating also goes up. Let one train go through Test Mode and then open it. There can be made more profit off of Whiplash from now on, so raise the entrance fee.


When players are ready to move forward, all that's left to do is to take a deep breath... and unpause the game !
Close up Dynamite Run now, it shouldn't be too late yet. But before you start changing the layout, build an exit path, or people will get lost! Also make sure you take any more guests that are lost and put them back on the path. At the highest point after the lift hill, it goes 60 degrees up first, parallel to the station, and then goes down with a big bend. That's the critical point on this ride. Remove the first part of the bend down. That's the upper part. Keep clicking the remove button until you are at the steep up part. The part that completely goes 60 degrees up. This is the last piece you need to remove. Now go to 30 degrees and after that, go flat. Go flat, until you can make a small bend left. Build this, then a part down 30 degrees and your ride is complete again, but this time, the ride is also safe to ride on! Let one train go through Test Mode and then open it. Don't forget to edit the waiting times etc.!


Let's start by making closed tracks on the crests of '''''Death Slide''''', as well as towards the end where the glide goes down only one level. This drop also counts for a hump, and it might crash here as well. Issues with stuck boats can be fixed by extended the first lift hill down to the start. As soon as one boat passes Test Mode, let's open it so the park starts making profit. Since Death Slide gives extra value to the park, players should be able to raise the entrance fee without problem.
Alternatively, demolishing one or both of the existing coasters and replacing them with a pre-built [[Wooden Wild Mouse]] is just as effective, and saves you a decent amount of time.


Now let's move on to '''''Whiplash'''''. The only problem area in this ride is in the tunnel, at the lowest part at the end : the hump down, has to be replaced by a small upwards bump. Now it will have a intensity rating of 7 instead of 12, making the ride finally bearable for the guests, with the excitement rating also going up to it's real value.Same as for '''''Death Slide''''', testing, opening, raising the gate fee.
Next up: the boat hire. Lower the 3 tiles of land that are in the way, raise the water level on the middle part, done. One could also demolish the ride, or make it a closed circuit. Raise the entrance fee and name the ride if you wish to do so.


Now let's work on '''''Dynamite Run''''', it shouldn't be too late yet. Players first must build an exit path, or people will get lost.
Let's take a look at that list again. What's left to do? While having the game paused again, you can see all of the problematic areas that are left:


At the highest point after the lift hill, the layout goes 60 degrees up first, parallel to the station, and then down with a big bend. That's the critical point on this ride. The first part of the bend down has to be removed. Removing the steep part altogether can also be done, in favour of a flatter part. The ride should now also be safe for guests, and sport much better results. Same as before : test, reopening, gate fee.
*Geriatric Cars has no entrance path.


Next up : '''''Boat Jam'''''. Plowing earth off the 3 tiles of land that are in the way & raising the water level on the middle part will do the trick. Demolishing the ride altogether, or making it a closed circuit, also will work.
*There is no path running from the exit of Death Slide to the path that leads to the entrance path of Death Slide.


Let's take a look at the initial list again. What's left to do?
*The path that goes towards Geriatric Cars is a dead end.


*'''''Geriatric Cars''''' has no entrance path.
*The same goes for the path that runs towards the entrance of Dynamite Run.


*There is no path running from the exit of '''''Death Slide'''''  back to it's entrance.
*There are not enough food stalls.


*The path that goes towards '''''Geriatric Cars''''' is a dead end.
*There are no drink stalls.


*The same goes for the path that runs towards the entrance of '''''Dynamite Run'''''.
*There are not enough toilets.


*There aren't enough food & drink stalls.
*There are no Information Kiosks.<br /> 


*There aren't enough [[toilets]].
Fix all of this as fast as possible. Connect the path that runs from the entrance of Dynamite Run to somewhere in the upper area of the park and build a few flat rides along it, connect the path that ends at Geriatric Cars to the path that runs just a bit below it. When you are done dealing with the paths, don't forget to hire new handymen to keep it all clean, and give them patrol areas! Also, don't forget to build benches and trash cans on all the paths. Close the shops and the exits of rides, build extra trash cans and benches, especially those with a high naus[[File:Fiasco_Forest_from_scratch.png|thumb|Demolishing the whole park and rebuilding it from scratch also works (Dutch RCT1, x1313e).]]ea rating.

*There are no [[Information Kiosk]]s.<br /> 


This has to be fixed as fast as possible.
Now build enough food stalls, drink stalls, toilets, and Information Kiosks all around your park, and after all of this, you can start building other rides. Do not build any additional coasters. The two that are already in the park are excellent coasters now that you don't have a chance of dying on them anymore, so keep Dynamite Run and Whiplash as coasters. You should build thrill rides and gentle rides. I can recommend building [[Launched Freefall]]s and [[Top Spin]]s in each operation mode. You need to build as many rides as you can, continuously. By building rides all the time, people will come flocking in, wondering what the new rides are like. Your guest number will go up all the time. Don't forget to hire a new mechanic each time you purchase a new ride. Set the inspection time to 10 minutes and put the patrol area of the mechanic on the exit of the ride only.


[[File:Fiasco_Forest_from_scratch.png|thumb|Demolishing the whole park and rebuilding it from scratch also works (Dutch RCT1, x1313e).]]Now let's build enough food & drink stalls, toilets, and Information Kiosks all around the park, and after all of this, players should start building other rides. No additional coasters will be needed. The two already open in the park are excellent coasters, at least once fixed. [[Launched Freefall]] and [[Top Spin]] are great choices, one in each operation mode.
Between constantly building rides, until the park is full, just listen to what the people think! They are going to say at one moment in time, that they can't find Death Slide. That's why there is the "There is no path running from the exit of Death Slide to the path that leads to the entrance path of Death Slide" on the list. Build this path, if you didn't do so already.[[File:Fiasco_Forest_finished.png|thumb|Scenario finished by sucinum - as you can see, rebuilding the park from scratch also works]]


[[File:Fiasco_Forest_finished.png|thumb|Scenario finished by sucinum - as you can see, rebuilding the park from scratch also works]]New rides and awards will replace advetisements when it will come to draw new guests.
Keep an eye on the thoughts of the guests, and listen to what they think of your park. The more positive they think, the more people will go in. The aim for you should always be the same, in every park you play: getting a park rating of 999. Then, the rest will work out just like that! Somewhere down the line, your park should be awarded safest, tidiest, or best park. Receiving an award does the same for your park as advertising, only for free and much longer! So aim for that!


'''Fiasco Forest''' is really easy for people who know how to play. Good luck to everyone!
The last thing there is left to say is the following: the people that come into Fiasco Forest, have got a maximum of $90 to spend. You want them to stay in your park for a while, because you need these guests to achieve your goal. So don't let them pay over $40 on park entrance fee. You don't need a lot of money, because you don't have to build coasters. You should be able to pay back your loan by July, and finish the game this way with over 1,000 guests easily, a park rating of 999, and a company value of over $35,000. This park is really easy once you know how to play. Good luck to everyone!
[[Category:Scenario Guide]]
[[Category:Scenario Guide]]

Latest revision as of 17:31, 18 September 2019

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

As soon as players start Fiasco Forest, they should pause the game immediately. While the game is paused, they can see all the problematic areas :

  • Whiplash is far too intense.
  • Death Slide goes over humps too fast and is about to crash.
  • One of the camelbacks on Dynamite Run is too high.
  • People can't exit Boat Jam.
  • Geriatric Cars has no entrance path.
  • There is no path running from the exit of Death Slide back to its entrance.
  • There is no path running from the exit of Dynamite Run.
  • Thus, a bunch of people are getting lost there.
  • The path that goes towards Geriatric Cars is a dead end.
  • The same goes for the path that runs towards the entrance of Dynamite Run.
  • There are not enough handymen.
  • There are no mechanics at all.
  • There are not enough food stalls.
  • There are no drink stalls.
  • There are not enough toilets and they're overpriced.
  • There are no Information Kiosks.
     

First things first : What's on this list that can be done with the game's still paused, has to be done now. First and foremost, players must reset Death Slide (by double-clicking the close button), or else it will crash. A less urgent thing to do next, would be to close Whiplash, since it's so intense nobody is willing to go on. Follows Boat Jam as well, since people can't get off the ride right now.

Then, comes fixing the shops prices : a $1 profit for any sold article, is the best rule of thumb here. For the toilets, $0.20 will work wonders while still turning a profit.

After this, will come job-dating time : Fiasco Forest needs five mechanics, one for each ride, with set patrol areas. Then, for players of RCT1 & 2, set all of the inspection times to 10 minutes. Extra handymen won't hurt, if they are given patrol areas & (in RCT1) ordered not to care about mowing the lawns.

After this, fixing the "lost guests" problem. This can only be done the tedious way : grabbing the guests back to the pathes using the pincers tool. Next, players should reset Dynamite Run and set it to run only one train, before reopening it. This will prevent crashes, at the cost of guest capacity & throughput. However, benefits aren't priority on 1-year scenarios.

After this, the research lab : this park will need only gentle and thrill rides, and maximum funding as always. The last thing to do is about making sure money comes in instead of out. Taking the maximum loan, $8,000, and raising the park entrance fee to $15 or $20.

Now it gets exciting. This part needs to be done fast, so players should save the game at this point ; although it is still March 1st, there's a lot of work to do around here!

When players are ready to move forward, all that's left to do is to take a deep breath... and unpause the game !

Let's start by making closed tracks on the crests of Death Slide, as well as towards the end where the glide goes down only one level. This drop also counts for a hump, and it might crash here as well. Issues with stuck boats can be fixed by extended the first lift hill down to the start. As soon as one boat passes Test Mode, let's open it so the park starts making profit. Since Death Slide gives extra value to the park, players should be able to raise the entrance fee without problem.

Now let's move on to Whiplash. The only problem area in this ride is in the tunnel, at the lowest part at the end : the hump down, has to be replaced by a small upwards bump. Now it will have a intensity rating of 7 instead of 12, making the ride finally bearable for the guests, with the excitement rating also going up to it's real value.Same as for Death Slide, testing, opening, raising the gate fee.

Now let's work on Dynamite Run, it shouldn't be too late yet. Players first must build an exit path, or people will get lost.

At the highest point after the lift hill, the layout goes 60 degrees up first, parallel to the station, and then down with a big bend. That's the critical point on this ride. The first part of the bend down has to be removed. Removing the steep part altogether can also be done, in favour of a flatter part. The ride should now also be safe for guests, and sport much better results. Same as before : test, reopening, gate fee.

Next up : Boat Jam. Plowing earth off the 3 tiles of land that are in the way & raising the water level on the middle part will do the trick. Demolishing the ride altogether, or making it a closed circuit, also will work.

Let's take a look at the initial list again. What's left to do?

  • Geriatric Cars has no entrance path.
  • There is no path running from the exit of Death Slide  back to it's entrance.
  • The path that goes towards Geriatric Cars is a dead end.
  • The same goes for the path that runs towards the entrance of Dynamite Run.
  • There aren't enough food & drink stalls.

This has to be fixed as fast as possible.

Demolishing the whole park and rebuilding it from scratch also works (Dutch RCT1, x1313e).

Now let's build enough food & drink stalls, toilets, and Information Kiosks all around the park, and after all of this, players should start building other rides. No additional coasters will be needed. The two already open in the park are excellent coasters, at least once fixed. Launched Freefall and Top Spin are great choices, one in each operation mode.

Scenario finished by sucinum - as you can see, rebuilding the park from scratch also works

New rides and awards will replace advetisements when it will come to draw new guests.

Fiasco Forest is really easy for people who know how to play. Good luck to everyone!