Dusty Greens/Scenario Guide: Difference between revisions

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==Scenario Guide==
In{{Sgreminder}}Players thishere scenario,in you'''Dusty Greens''' are limited in space. The two squares of youravailable parkland at the beginning have a bridge connecting the two of them, andas morewell as two more squares available to befor boughtpurchase with construction rights to get there, buteven youthough probablyit won't buybe any land soonnecessary, since youit's caneasily beatpossible theto scenariowin here by cramming yourthe park nito the two starting squares, and even into only one of them.
{{Sgreminder}}
In this scenario, you are limited in space. The two squares of your park have a bridge connecting the two of them and more two squares available to be bought with construction rights to get there, but you probably won't buy any land soon, since you can beat the scenario by cramming your park.
 
First thing to do is shortenshortening the huge lines for theboth [[Mini GolfsGolf]] courses, since it'sguests takingare waiting forever,. shortOne them to onesingle tile of queue line will be more than enough. Now, youplayers might want to consider to removeremoving one of them, since they are taking a lot of space and never will reach a rollercoaster's popularity & profitability, but it's definitely possible to win the scenario even with both ofcourses themleft untouched.
 
StartPlayers ofshould then start off with gentle and thrill flat rides, priceas thewell as a couple of tracked rides priced for their excitement ratingratings, ifrounded fordown. example,If a [[Splash Boats]] ride thatfor example has an excitement rating of 35.34, thethen priceplayers willcan becharge 35.30, same as for coasters.it, If you stilland have someguests money,flocking buildin. aAs cheapsuch, rollerevery coasterpiece andof tryscenery tocan makebe ita towelcome 6.xxaddition excitementif ratingit andpushes pricethe itExcitement atRating thatup price.a Don't worrydime, theyand willtherefore stillthe payentrance for itfee.
 
Since youplayers have unlimited time, youit's canpossible evento finish the scenario before Year 2. JustWhat buildit takes is a solid roller coaster with 7.xx+ excitementExcitement ratingRating, have a good amount of flat thrill rides, and youobjective's beatin the objectivereach, but beof surecourse thatplayers youmay canwant controlsome yourextra ride tickets sellchallenge, as you may want toi.e. repay yourthe loan.
 
IfPlayers youwho needwant to buy land, make sure toshould buy the northern part of the 2 available pieces first. This is because this part has a building in it, which sells for $90, making the four tiles costfree nothingwith and makes you gaina $10 gain. ThatNot andonly that, but also the fact that this part is larger than the other, which means youthe probablynext don'tsquare havewill tomost buyprobably constructionnot rightsbe for another bridgeneeded. Another good idea is to use the space between the parts you originally own construction rights toowned, as a space for rides. Using this tactic for bought space with construction rights is no use, as it's cheaper to build rides on normal ground you have to buy, than it is to make the ride needing support.
 
'''Dusty Greens''' is much easier than it looks at first glance, and the main goal of this scenario is to test player's ability to charge a correct amount of money per ride.
[[Category:Scenario Guide]]

Latest revision as of 14:51, 17 March 2019

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

Players here in Dusty Greens are limited in space. The two squares of available land at the beginning have a bridge connecting the two of them, as well as two more squares available for purchase with construction rights to get there, even though it won't be necessary, since it's easily possible to win here by cramming the park nito the two starting squares, and even into only one of them.

First thing to do is shortening the huge lines for both Mini Golf courses, since guests are waiting forever. One single tile of queue line will be more than enough. Now, players might want to consider removing one of them, since they are taking a lot of space and never will reach a rollercoaster's popularity & profitability, but it's definitely possible to win the scenario with both courses left untouched.

Players should then start off with gentle and thrill flat rides, as well as a couple of tracked rides priced for their excitement ratings, rounded down. If a Splash Boats ride for example has an excitement rating of 5.34, then players can charge 5.30 for it, and have guests flocking in. As such, every piece of scenery can be a welcome addition if it pushes the Excitement Rating up a dime, and therefore the entrance fee.

Since players have unlimited time, it's possible to finish the scenario before Year 2. What it takes is a solid roller coaster with 7+ Excitement Rating, a good amount of flat thrill rides, and objective's in reach, but of course players may want some extra challenge, i.e. repay the loan.

Players who want to buy land should buy the northern part of the 2 available pieces first. This is because this part has a building in it which sells for $90, making the four tiles free with a $10 gain. Not only that, but also the fact that this part is larger than the other, which means the next square will most probably not be needed. Another good idea is to use the space between the parts originally owned, as a space for rides.

Dusty Greens is much easier than it looks at first glance, and the main goal of this scenario is to test player's ability to charge a correct amount of money per ride.