Overview

A large park with well-designed, but rather old rides. Replace the old rides or add new rides to make the park more popular.

Crumbly Woods is a park with a good groundwork for a park set up already, with good ride designs. But the rides are incredibly old! The average age of the rides in the park is about 13 years. Thus, they have low reliability and high down-time. So, this park is much more difficult than the other ones, but it can be beat by a very simple way.

 
The Crazy Critters ride (Car Ride) in Crumbly Woods

Pre-Built Rides:

Excitement Rating: 4.18 (Medium)
Intensity Rating: 0.60 (Low)
Nausea Rating: 0.11 (Low)
Initial Pricing: $0.80
Age: 13 years old
Initial Pricing: $0.90
Initial Pricing: $1.50
Excitement Rating: 1.57 (Low)
Intensity Rating: 0.60 (Low)
Nausea Rating: 0.75 (Low)
Initial Pricing: $0.40
Age: 12 years old
Initial Pricing: $1.50
Initial Pricing: $1.20
Initial Pricing: $0.90
Initial Pricing: $0.60 (Park Maps) / $2.50 (Umbrellas)
Excitement Rating: 2.45 (Low)
Intensity Rating: 0.93 (Low)
Nausea Rating: 0.10 (Low)
Initial Pricing: $0.30
Age: 12 years old
Initial Pricing: Free
Initial Pricing: Free
Excitement Rating: 1.99 (Low)
Intensity Rating: 0.50 (Low)
Nausea Rating: 0.55 (Low)
Initial Pricing: $0.50
Age: 12 years old
Excitement Rating: 6.79 (High)
Intensity Rating: 7.66 (High)
Nausea Rating: 4.25 (Medium)
Initial Pricing: $2.00
Age: 14 years old
Excitement Rating: 4.91 (Medium)
Intensity Rating: 4.96 (Medium)
Nausea Rating: 2.05 (Low)
Initial Pricing: $1.20
Age: 13 years old
Excitement Rating: 8.21 (Very High)
Intensity Rating: 9.37 (Very High)
Nausea Rating: 5.79 (High)
Initial Pricing: $2.50
Age: 14 years old
Note: This ride, despite its looks as a dueling coaster, is actually one continuous track. It is designed so that the first section goes to the second station, and the second section goes to the first station - a real-world design known as a Mobius coaster.

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

Although there's a high demand of guests, you start this scenario with 600 guests already, making this scenario goal to have only more 600 guests in the three years.

Crumbly Woods has one major problem, the rides are very outdated. The rides are old, unreliable, and don't bring in as much of a profit. You have three strategies to follow in this objective, you can either replace the old rides with new ones (destructing the old rides), persevere with the old ones by building new ones, or remaking all the rides in their place.

First, you should pause the game. Then, let's fix everything for now. Increase the entrance fee to $10,00. It can't be more than that right now because your guests just will go away of the park. Now, fix the prices of all the rides and stalls. Then you have to hire enough staff and set patrol areas. You will need lots of staff to keep the park clean, especially around the Whiplash, since the paths are very long and complicated (for handymen). Better save the track design of all the roller-coasters in this park, this will help you rebuilding them. This won't work with Woodchip Woodchip, since it has underground parts. Even though you can just let them like they are, if you rebuild the rides you can make an incredible amount of money and attract far more guests with them.

After saving the track design of all the rides, unpause the game. First, demolish the ride "Crazy Critters" at the back of the park. This ride is very problematic, because it's too long and the people who are on it just want to leave, and the people who are in the line for it just get angry. Be quick, and remake all the stalls and gentle rides. Now, make some benches and litter bins throughout the park. Renew the other roller coasters by using the track designs you saved. Last, destroy and reconstruct "Woodchip Woodchip" piece by piece or replace it with a custom roller coaster.

Now, it's time to construct some other rides throughout the park, mostly thrill rides to attract more guests. Build another path through the park to connect the entrance area with the fantasy-land, so your guests can walk in a circle. Add gentle and thrill rides along this path as you research them.

When you have enough money, construct a good roller-coaster in the fantasy-land, where "Crazy Critters" was located. Build the station at the same place, then build a lift hill followed by a loop at the mushrooms area. The chessboard area can be used for some underground sections, and the candies area for another loop. Some zig-zags and helixes sections at the lawn area and you've made a big roller-coaster. If you want, you can increase the excitement rating by building an interlocking go-karts or car ride track in the fantasy-land.

Don't worry if your park isn't too big, you can safely achieve your objective by building until the merry-go-round area and until the "Whiplash" area. If you are losing guests, don't be afraid about using marketing campaigns. Just keep an eye on the rides constantly and you will achieve your objective with more guests than required.

 
Crumbly Woods - finished

Available Rides

Transport

Gentle

Roller Coasters

Thrill

Water

  • Boat Hire (Rowing Boats, Swan Pedal-Boats, Water Tricycles, Canoes, Bumper Boats)

Shops/Stalls

Researched Rides

Transport

Gentle Rides

Roller Coasters

Thrill

Shops/Stalls

Upgrades

Available Scenery

Researched Scenery

Other Notes

This park has every original RCT ride available for research.

Preceded by List of scenarios in Succeeded by
[[Pacific Pyramids]] RollerCoaster Tycoon [[Big Pier]]