Crumbly Woods/Scenario Guide: Difference between revisions
(Editing a gallery) |
No edit summary |
||
Line 2: | Line 2: | ||
== Strategy == |
== Strategy == |
||
This scenario is |
This scenario is actually quite easy if you know what needs to be done. Crumbly Woods has the highest guest count demand of all scenarios in the original RCT, tied with [[Mel's World]], but it already begins with 600 guests. Thus, you need only to attract 600 more guests over the next three years. |
||
Crumbly Woods has one major problem: the rides are very outdated, unreliable, and |
Crumbly Woods has one major problem: the rides are very outdated, unreliable, and not especially profitable. You have three strategies to follow in this objective: you can either replace the old rides with new ones (demolishing all of the old rides), persevere with the old ones by building new ones, or rebuild all or most of the rides in their original place. The first and third options are both viable, whereas the second should only be attempted as a challenge. |
||
There are advantages and disadvantages to each choice. Demolishing all of the rides from the start will earn you a sizeable lump sum but leave guests unhappy in the short term, stop your primary revenue stream, and leave your park with a mess of empty paths and aimlessly wandering people. Retaining the old rides in the park will only lead them to deteriorate further and make less money; Double Trouble may even experience a station brakes failure [[crash]]. |
|||
There are advantages and disadvantages whichever is your choice. If you choose to demolish all of the rides, you'll get a lot of cash but at the same time you'll lose your current profit makers. Besides, your park will lose its infrastructure as it will only have a long path leading to the wonderland area but nothing at all through the way there, so your guests will be just wandering about until your park gets developed to the level it was at first. If you choose to keep the rides and just start bulding more, you'll probably be flooded by messages about rides breaking down, crashes and guests unhappy in the wonderland area due to the Crazy Critters ride, although you'll continuely get more money from the rides. If you choose to rebuild them, you will be making sure your income will higher greatly as your rides will be renewed and their reliability will be way higher. On the other hand, it will cost you a lot of time since, even if you save the track designs, some of the rides have underground sections which, in this case, will be problematic. |
|||
First, you should pause the game. If you wish to place a gate fee, you may do so, but charge no more than $10.00 and adjust ride prices accordingly. |
First, you should pause the game. If you wish to place a gate fee, you may do so, but charge no more than $10.00 and adjust ride prices accordingly. That done, hire staff and set their patrol areas. If you are going to rebuild the rides, save the track designs of the two smaller roller coasters; Whiplash can be saved trouble-free, but Mean Squeak will require its underground sections to be demolished first. This will not work with Double Trouble, however, as its underground section is too large; while you develop a plan for it, reduce its vehicle load to two maximum length trains to prevent crashes. |
||
After |
After you save the track designs of Mean Squeak and Whiplash, assign staff throughout the park, and change your research priorities to thrill rides, unpause the game. Demolish Crazy Critters, as it is far too long, and remove its queue path. Following that, set benches and litter bins throughout the park, and rebuild the gentle rides. Renew the other roller coasters by using the track designs you saved. Last, destroy and reconstruct Double Trouble piece-by-piece (or replace it with a custom roller coaster or other ride). You should rebuild the roller coaster exactly as it was, as you may charge an admission as high as $8.00 if no gate fee is in place because of its very high excitement rating. |
||
Construct some other rides, preferably roller coasters and thrill rides, throughout the park to attract more visitors. Build another path through the park to connect the entrance area with the fantasy land to prevent guests from getting lost, and redevelop the fantasy land by adding new rides. You may even choose to build a newer, shorter version of Crazy Critters to stay true to the original park, but you may prefer to build a roller coaster and some smaller attractions as they become available. |
|||
You should not need many new rides to achieve your goal, but you should still squeeze in what you can research. If you come close to the end but need more guests, do not be afraid to advertise. Every attraction in the original RCT is available in this park, so feel free to experiment to see what you and your guests like. |
|||
By demolishing Crazy Critters, you'll be making room for many more rides in the wonderland area. You could use it to build a good roller coaster (it doesn't need to be the most expensive model you have), a Go-Karts or a water ride. Anyway you develop your park, make sure you offer plenty of variety and create a good path infrastructure as your park wil get very confusing if you don't do so. |
|||
Don't worry if your park isn't too big, you can safely achieve your objective by building until the Merry-Go-Round area and until the Whiplash area. If you are losing guests, don't be afraid about using marketing campaigns, but you'll probably reach the amount of guests needed very soon. Just keep an eye on the rides constantly and you will achieve your objective with way more guests than required. |
|||
== Completed Parks == |
== Completed Parks == |
Revision as of 07:25, 12 June 2017
Remember:
|
Strategy
This scenario is actually quite easy if you know what needs to be done. Crumbly Woods has the highest guest count demand of all scenarios in the original RCT, tied with Mel's World, but it already begins with 600 guests. Thus, you need only to attract 600 more guests over the next three years.
Crumbly Woods has one major problem: the rides are very outdated, unreliable, and not especially profitable. You have three strategies to follow in this objective: you can either replace the old rides with new ones (demolishing all of the old rides), persevere with the old ones by building new ones, or rebuild all or most of the rides in their original place. The first and third options are both viable, whereas the second should only be attempted as a challenge.
There are advantages and disadvantages to each choice. Demolishing all of the rides from the start will earn you a sizeable lump sum but leave guests unhappy in the short term, stop your primary revenue stream, and leave your park with a mess of empty paths and aimlessly wandering people. Retaining the old rides in the park will only lead them to deteriorate further and make less money; Double Trouble may even experience a station brakes failure crash.
First, you should pause the game. If you wish to place a gate fee, you may do so, but charge no more than $10.00 and adjust ride prices accordingly. That done, hire staff and set their patrol areas. If you are going to rebuild the rides, save the track designs of the two smaller roller coasters; Whiplash can be saved trouble-free, but Mean Squeak will require its underground sections to be demolished first. This will not work with Double Trouble, however, as its underground section is too large; while you develop a plan for it, reduce its vehicle load to two maximum length trains to prevent crashes.
After you save the track designs of Mean Squeak and Whiplash, assign staff throughout the park, and change your research priorities to thrill rides, unpause the game. Demolish Crazy Critters, as it is far too long, and remove its queue path. Following that, set benches and litter bins throughout the park, and rebuild the gentle rides. Renew the other roller coasters by using the track designs you saved. Last, destroy and reconstruct Double Trouble piece-by-piece (or replace it with a custom roller coaster or other ride). You should rebuild the roller coaster exactly as it was, as you may charge an admission as high as $8.00 if no gate fee is in place because of its very high excitement rating.
Construct some other rides, preferably roller coasters and thrill rides, throughout the park to attract more visitors. Build another path through the park to connect the entrance area with the fantasy land to prevent guests from getting lost, and redevelop the fantasy land by adding new rides. You may even choose to build a newer, shorter version of Crazy Critters to stay true to the original park, but you may prefer to build a roller coaster and some smaller attractions as they become available.
You should not need many new rides to achieve your goal, but you should still squeeze in what you can research. If you come close to the end but need more guests, do not be afraid to advertise. Every attraction in the original RCT is available in this park, so feel free to experiment to see what you and your guests like.
Completed Parks
-
Crumbly Woods — completed by Felipe717.
-
Crumbly Woods — completed by Hadesengel.
-
Crumbly Woods — completed by Zachl1226.