Crash: Difference between revisions
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Also, if a ride crash is happening, the guests on board do not actually die until the first vehicle is destroyed - helpful for catching derailing crashes in mid-air. |
Also, if a ride crash is happening, the guests on board do not actually die until the first vehicle is destroyed - helpful for catching derailing crashes in mid-air. |
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In RollerCoaster Tycoon 3, peeps cannot die under any circumstances, thus, crashes are less of a problem. Crashes can still occur if the train derails due to an incomplete circuit, in which case, the cars do not explode immediately after touching land or scenery; the cars simply explode 10 seconds after derailing. This means that derailed cars can slide across paths, knocking over peeps along the way (''see: [[Peep Bowling]]''). Also unlike the prequels, when two trains collide at high speeds, they simply bump off each other rather than exploding. |
In RollerCoaster Tycoon 3, peeps cannot die under any circumstances, thus, crashes are less of a problem. Crashes can still occur if the train derails due to an incomplete circuit, in which case, the cars do not explode immediately after touching land or scenery; the cars simply explode 10 seconds after derailing. This means that derailed cars can slide across paths, knocking over peeps along the way (''see: [[Peep Bowling]]''). Also unlike the prequels, when two trains collide at high speeds, they simply bump off each other rather than exploding. |
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I'm hungry!!!!!!!!!! |
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Cookie |
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==Aftermath== |
==Aftermath== |