Crash: Difference between revisions
Content added Content deleted
m (→Ride Design: Slight clarification...) |
m (→Delayed Effects: No hit on Park Rating if ride crashes during test run.) |
||
Line 49: | Line 49: | ||
Some of these delayed effects will occur almost directly after the immediate effects of the crash, while others will only be more pronounced in the long-run. |
Some of these delayed effects will occur almost directly after the immediate effects of the crash, while others will only be more pronounced in the long-run. |
||
As word goes about that a ride in the park has crashed, the ill-fated ride will suffer a massive drop in popularity. |
As word goes about that a ride in the park has crashed, the ill-fated ride will suffer a massive drop in popularity. If any guests die as a result of the crash, the drop then extends to the entire park in general, with the park's [[Park Rating]] taking a massive hit and a significantly increased rate of guests leaving the park. Park attendance also falls as a result, with fewer guests entering the park. |
||
The ill-fated ride can be "reset" by manually closing it a second time; in the process, the steam issuing from the crash point will disappear completely. The ride can then be re-opened normally. However, it will have a "crash history" for about four months, during which most guests visiting the park will refuse to ride it. The ride will regain its natural popularity after its crash history expires. |
The ill-fated ride can be "reset" by manually closing it a second time; in the process, the steam issuing from the crash point will disappear completely. The ride can then be re-opened normally. However, it will have a "crash history" for about four months, during which most guests visiting the park will refuse to ride it. The ride will regain its natural popularity after its crash history expires. |