Crash: Difference between revisions

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The moment a crash occurs, the ride that crashed will be closed immediately without any player input and a message will appear in the message window stating that the ride has crashed. Because the ride is closed automatically, any guests queuing up for the ride will exit the queue.
The moment a crash occurs, the ride that crashed will be closed immediately without any player input and a message will appear in the message window stating that the ride has crashed. Because the ride is closed automatically, any guests queuing up for the ride will exit the queue.


In RCT1 and RCT2, there are a few additional effects: the ride window for the ride that crashed will pop up, with the main view automatically focusing on the car that crashed or is in the process of crashing, any riders on the ill-fated car are immediately removed from the park, and a second message that follows after the initial message stating that the ride has crashed will tally this number of riders as the number of guests that have been killed on the ride. There will also be an endless cloud of steam rising from the crash point.
In RCT1 and RCT2, there are a few additional effects: the ride window for the ride that crashed will pop up, with the camera view automatically focusing on the car that crashed or is in the process of crashing, any riders on the ill-fated car are immediately removed from the park, and a second message that follows after the initial message stating that the ride has crashed will tally this number of riders as the number of guests that have been killed on the ride. There will also be an endless cloud of steam rising from the crash point.


===Delayed Effects===
===Delayed Effects===