Coaster Canyon/Scenario Guide: Difference between revisions

From RollerCoaster Tycoon Wiki Wiki, the RollerCoaster Tycoon encyclopedia that anyone can edit.
Content added Content deleted
m (→‎top: bot, replaced: [[Drink Stall → [[Drinks Stall)
(Wikification (No-You edit))
 
Line 1:
{{Sgreminder}}[[File:Coaster Canyon RCT.jpg|thumb|220x220px]]
[[File:Coaster Canyon RCT.jpg|thumb|220x220px]]
[[File:Coaster Canyon RCT 2.jpg|thumb|220x220px]]
Building most of the pre-designed tracked rides here is next to impossible here in '''Coaster Canyon''', so youplayers will need to be careful from the start to notneither block yourselfthemwelves ornor spend too much time building any one tracked ride, ifas youtime plan tomight reachfeel yourshort goalherel. To start out, setResearch yourpriorities researchto fundingshops toand maximumstalls and as always, directwith yourmaximum prioritiesfunding. toThe shopspark anditself stalls,would andbegin buildwith a [[Swinging Ship]] and several [[Powered Launch|shuttle coasters]]. After you researchunlocking the [[Drinks Stall]], players should direct yourthe research priorities to Thrill Rides, and build the [[Go Karts]] and [[Top Spin|Gravitron/Top Spin]] asthe soonfirst aschance youthey have the chanceget. Once youcash haverolls enough cash onin hand, addwill morecome rollercoaster-building coasters to the parktime.
 
[[File:Coaster_Canyon_finished.png|thumb|left|Scenario when finished]]
 
When building new roller coasters, players should really try to keep their stations level with the tops of the cliffs whenever possible. ChooseOne astation tile above the empty canyon can cost up to 5 times its price at level ! A mixture of cheap (e.g. [[Side-Friction Coaster|Side-Friction]], [[Steel Mini Roller Coaster|Steel Mini]]) and maneuverable (e.g. [[Wooden Roller Coaster|Wooden Twister]], [[Corkscrew Coaster| Corkscrew]]) coasters whenwill developingbe yourneeded parkhere. Once you have a decent amount of rides is available, players should consider adding a [[Chairlift]] (or several) to connect the sectionsridges of the canyon. SoAs long as youthe player continually expandexpands the park without running out of money, youit should find this scenario rather easy to complete.
[[Category:Scenario Guide]]

Latest revision as of 16:11, 28 February 2019

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

Building most of the pre-designed tracked rides is next to impossible here in Coaster Canyon, so players will need to be careful from the start to neither block themwelves nor spend too much time building one tracked ride, as time might feel short herel. To start out, Research priorities to shops and stalls and as always, with maximum funding. The park itself would begin with a Swinging Ship and several shuttle coasters. After unlocking the Drinks Stall, players should direct the research priorities to Thrill Rides, and build the Go Karts and Gravitron/Top Spin the first chance they get. Once cash rolls in hand, will come coaster-building time.

Scenario when finished

When building new roller coasters, players should really try to keep their stations level with the tops of the cliffs whenever possible. One station tile above the empty canyon can cost up to 5 times its price at level ! A mixture of cheap (e.g. Side-Friction, Steel Mini) and maneuverable (e.g. Wooden Twister, Corkscrew) coasters will be needed here. Once a decent amount of rides is available, players should consider adding a Chairlift (or several) to connect the ridges of the canyon. As long as the player continually expands the park without running out of money, it should find this scenario rather easy to complete.