Chris Sawyer: Difference between revisions
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Meanwhile, Atari saw potential in the ''RollerCoaster Tycoon'' series and attempted to create something new to attract new players. In 2004, ''[[RollerCoaster Tycoon 3]]'' was released, sporting a new 3D environment, and Sawyer was again involved in the development, but as an executive producer at Frontier. He reprised this role in both expansion packs, ''[[Soaked!]]'' and ''[[Wild!]]'' that followed in 2005. |
Meanwhile, Atari saw potential in the ''RollerCoaster Tycoon'' series and attempted to create something new to attract new players. In 2004, ''[[RollerCoaster Tycoon 3]]'' was released, sporting a new 3D environment, and Sawyer was again involved in the development, but as an executive producer at Frontier. He reprised this role in both expansion packs, ''[[Soaked!]]'' and ''[[Wild!]]'' that followed in 2005. |
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In 2011 and 2012, he was credited to have worked on [[RollerCoaster Tycoon 3D]]. |
In 2011 and 2012, he was credited to have worked on ''[[RollerCoaster Tycoon 3D]]''. |
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On 15 July 2013, Sawyer announced the new ''Transport Tycoon'' game for iOS and Android to be released through the 31X label. |
On 15 July 2013, Sawyer announced the new ''Transport Tycoon'' game for iOS and Android to be released through the 31X label. |