Chris Sawyer: Difference between revisions

Content added Content deleted
No edit summary
mNo edit summary
Line 42: Line 42:
Meanwhile, Atari saw potential in the ''RollerCoaster Tycoon'' series and attempted to create something new to attract new players. In 2004, ''[[RollerCoaster Tycoon 3]]'' was released, sporting a new 3D environment, and Sawyer was again involved in the development, but as an executive producer at Frontier. He reprised this role in both expansion packs, ''[[Soaked!]]'' and ''[[Wild!]]'' that followed in 2005.
Meanwhile, Atari saw potential in the ''RollerCoaster Tycoon'' series and attempted to create something new to attract new players. In 2004, ''[[RollerCoaster Tycoon 3]]'' was released, sporting a new 3D environment, and Sawyer was again involved in the development, but as an executive producer at Frontier. He reprised this role in both expansion packs, ''[[Soaked!]]'' and ''[[Wild!]]'' that followed in 2005.


In 2011 and 2012, he was credited to have worked on [[RollerCoaster Tycoon 3D]].
In 2011 and 2012, he was credited to have worked on ''[[RollerCoaster Tycoon 3D]]''.


On 15 July 2013, Sawyer announced the new ''Transport Tycoon'' game for iOS and Android to be released through the 31X label.
On 15 July 2013, Sawyer announced the new ''Transport Tycoon'' game for iOS and Android to be released through the 31X label.