Chris Sawyer: Difference between revisions

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From 1993, Sawyer developed his own games on the PC, the first of which was ''Transport Tycoon'', released through Microprose in 1994. A ''World Editor'' version of the game followed in mid-1995, followed by ''Transport Tycoon Deluxe'' at the end of that year. The game was very well recieved by both the players and the critics.
From 1993, Sawyer developed his own games on the PC, the first of which was ''Transport Tycoon'', released through Microprose in 1994. A ''World Editor'' version of the game followed in mid-1995, followed by ''Transport Tycoon Deluxe'' at the end of that year. The game was very well recieved by both the players and the critics.


Sawyer's second big project was [[RollerCoaster Tycoon]]. Originally intended to be only a rollercoaster simulator with ''White Knuckle'' as the working name, it became a funpark sim somewhere in the development stage. It was released through Hasbro Interactive in April 1999 and became a hit in a short time period. Two add-on packs, [[Added Attractions|Added Attractions / Corkscrew Follies]] (late 1999) and [[Loopy Landscapes]] (September 2000) followed.
Sawyer's second big project was ''[[RollerCoaster Tycoon]]''. Originally intended to be only a rollercoaster simulator with ''White Knuckle'' as the working name, it became a funpark sim somewhere in the development stage. It was released through Hasbro Interactive in April 1999 and became a hit in a short time period. Two add-on packs, ''[[Added Attractions|Added Attractions / Corkscrew Follies]]'' (late 1999) and ''[[Loopy Landscapes]]'' (September 2000) followed.


Sawyer considered creating a sequel to his best-selling game, and in 2002, [[RollerCoaster Tycoon 2]] was released through Infogrames Interactive. However, critics and players were now in dispute. The critics didn't like the fact that the gameplay and graphics remained more or less the same as three years earlier, and yet the game is to this day the best-selling part in the franchise. Two expansion packs followed in 2003, [[Wacky Worlds]] and [[Time Twister]], but Sawyer didn't have part in their development.
Sawyer considered creating a sequel to his best-selling game, and in 2002, ''[[RollerCoaster Tycoon 2]]'' was released through Infogrames Interactive. However, critics and players were now in dispute. The critics didn't like the fact that the gameplay and graphics remained more or less the same as three years earlier, and yet the game is to this day the best-selling part in the franchise. Two expansion packs followed in 2003, ''[[Wacky Worlds]]'' and ''[[Time Twister]]'', created by the new [[Frontier]] studio, but Sawyer did not have part in their development.


In 2004, ''Chris Sawyer's Locomotion'' was released through Atari. Sawyer intended to make a sequel to ''Transport Tycoon'' since the late 90s, but the RollerCoaster Tycoon series got in the way. ''Locomotion'' got poor reviews, but, like all Chris Sawyer games, it has its own community that continues to create mods, vehicles etc.
In 2004, ''Chris Sawyer's Locomotion'' was released through [[Atari]]. Sawyer intended to make a sequel to ''Transport Tycoon'' since the late 90s, but the RollerCoaster Tycoon series got in the way. ''Locomotion'' got poor reviews, but, like all Chris Sawyer games, it has its own community that continues to create mods, vehicles etc.


Meanwhile, Atari saw a potential in the RollerCoaster Tycoon series and attempted to create something new to attract new players. In 2004, [[RollerCoaster Tycoon 3]] was released, and Sawyer was again involved in the development, but as an Executive Producer at Frontier. He reprised his role in both expansion packs, [[Soaked!]] and [[Wild!]] that followed in 2005.
Meanwhile, Atari saw potential in the ''RollerCoaster Tycoon'' series and attempted to create something new to attract new players. In 2004, ''[[RollerCoaster Tycoon 3]]'' was released, sporting a new 3D environment, and Sawyer was again involved in the development, but as an executive producer at Frontier. He reprised this role in both expansion packs, ''[[Soaked!]]'' and ''[[Wild!]]'' that followed in 2005.

In 2011 and 2012, he was credited to have worked on [[RollerCoaster Tycoon 3D]].

On 15 July 2013, Sawyer announced the new ''Transport Tycoon'' game for iOS and Android to be released through the 31X label.


== Games created ==
== Games created ==
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**[[Loopy Landscapes]]
**[[Loopy Landscapes]]
*[[RollerCoaster Tycoon 2]]
*[[RollerCoaster Tycoon 2]]
*[[RollerCoaster Tycoon 3]] (Exec. Producer)
*[[RollerCoaster Tycoon 3]] (executive producer)
**[[Soaked!]] (Exec. Producer)
**[[Soaked!]] (executive producer)
**[[Wild!]] (Exec. Producer)
**[[Wild!]] (executive producer)
*[[RollerCoaster Tycoon 3D]]


=== Other games ===
=== Other games ===
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**[[Wikipedia:Transport Tycoon Deluxe|Transport Tycoon Deluxe]]
**[[Wikipedia:Transport Tycoon Deluxe|Transport Tycoon Deluxe]]
*[[Wikipedia:Chris Sawyer's Locomotion|Chris Sawyer's Locomotion]]
*[[Wikipedia:Chris Sawyer's Locomotion|Chris Sawyer's Locomotion]]
*Transport Tycoon (iOS/Android)


== External links ==
== External links ==