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'''Chris Sawyer''' is the head of Chris Sawyer Software Development and is the creator, designer, and programmer of [[RollerCoaster Tycoon]] and [[RollerCoaster Tycoon 2]]. He was also Co-executive producer of [[RollerCoaster Tycoon 3]], along with [[David Braben]].
'''Chris Sawyer''' is the head of Chris Sawyer Software Development and was the creator, designer, and programmer of [[RollerCoaster Tycoon]] and [[RollerCoaster Tycoon 2]]. He was also the Executive producer of [[RollerCoaster Tycoon 3]], along with [[David Braben]].


== Career ==
== Career ==
Chris Sawyer entered the games industry in 1983, writing games in Z80 machine code on the Memotech MTX home computer, and then the Amstrad CPC series home computer. Between 1988 and 1993, Chris worked on PC conversions of Amiga games and was involved in many well-known projects, including Virus (1989), Campaign (1992), Birds of Prey (1992), Dino Dini's Goal (1993), and Frontier Elite 2 (1993).
Chris Sawyer entered the games industry in 1983, writing games in Z80 machine code on the Memotech MTX home computer, and later the Amstrad CPC series home computer. Between 1988 and 1993, Sawyer worked on PC conversions of Amiga games and was involved in many well-known projects, including ''Virus'' (1989), ''Campaign'' (1992), ''Birds of Prey'' (1992), ''Dino Dini's Goal'' (1993), and ''Frontier Elite 2'' (1993).

From 1993, Sawyer developed his own games on the PC, the first of which was ''Transport Tycoon'', released through Microprose in 1994. A ''World Editor'' version of the game followed in mid-1995, followed by ''Transport Tycoon Deluxe'' at the end of that year. The game was very well recieved by both the players and the critics.

Sawyer's second big project was [[RollerCoaster Tycoon]]. Originally intended to be only a rollercoaster simulator with ''White Knuckle'' as the working name, it became a funpark sim somewhere in the development stage. It was released through Hasbro Interactive in April 1999 and became a hit in a short time period. Two add-on packs, [[Added Attractions|Added Attractions / Corkscrew Follies]] (late 1999) and [[Loopy Landscapes]] (September 2000) followed.

Sawyer considered creating a sequel to his best-selling game, and in 2002, [[RollerCoaster Tycoon 2]] was released through Infogrames Interactive. However, critics and players were now in dispute. The critics didn't like the fact that the gameplay and graphics remained more or less the same as three years earlier, and yet the game is to this day the best-selling part in the franchise. Two expansion packs followed in 2003, [[Wacky Worlds]] and [[Time Twister]], but Sawyer didn't have part in their development.

In 2004, ''Chris Sawyer's Locomotion'' was released through Atari. Sawyer intended to make a sequel to ''Transport Tycoon'' since the late 90s, but the RollerCoaster Tycoon series got in the way. ''Locomotion'' got poor reviews, but, like all Chris Sawyer games, it has its own community that continues to create mods, vehicles etc.

Meanwhile, Atari saw a potential in the game and attempted to create something new to attract new players. In 2004, [[RollerCoaster Tycoon 3]] was released, and Sawyer was again involved in the development, but as an Executive Producer at Frontier. He reprised his role in both expansion packs, [[Soaked!]] and [[Wild!]] that followed in 2005.


From 1993, Chris developed original games on the PC, the first of which was Transport Tycoon, released through Microprose in 1994. A 'World Editor' version of Transport Tycoon followed in mid-1995, followed by Transport Tycoon Deluxe at the end of that year. Chris' second big project was RollerCoaster Tycoon, released through Hasbro Interactive early in 1999, followed by two add-on packs Added Attractions / Corkscrew Follies in late 1999 and Loopy Landscapes in September 2000. RollerCoaster Tycoon 2 soon followed and was released through Infogrames Interactive in 2002. In 2004, a sequel to Transport Tycoon, Chris Sawyer's Locomotion, was released through Atari.


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