Building A Ride: Difference between revisions

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==Building a Ride==
==Building a Ride==
Note: the game cannot be paused in RCT 2 while building a ride. It can be paused during this in RCT 3, and will automatically do so during construction.
Note: the game cannot be paused in [[RCT2]] while building a ride. It can be paused during this in [[RCT3]] , and will automatically do so during construction.


1. Click the New Rides button to open the Ride Selection window.
1. Click the New Rides button to open the Ride Selection window.
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2. Using the tabs, choose a type of [[ride]].
2. Using the tabs, choose a type of [[ride]].


3. Select a ride by clicking on it's picture.
3. Select a ride by clicking on its picture or the 'Build This' button.


4. Determine the location and orientation of the ride, then click the spot on the landscape where you want to build it. For some rides, building is a single click process, for others, it may take some time.
4. Determine the location and orientation of the ride, then click the spot on the landscape where you want to build it. For some rides, building is a single click process, for others, it may take some time.
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6. Create a queuing line to attach to the entrance, and connect path to the exit. paths can connect directly to entrances without queue lines, but the maximum queue length would be limited to 1 guest. It is also possible to leave the exit without a path, [[Guests and Staff|guests]] will wander until they find a [[Paths|path]] close by. Having an elevated exit directly over a path will cause the guests to fall onto that path, therefore, no path is actually needed to connect.
6. Create a queuing line to attach to the entrance, and connect path to the exit. paths can connect directly to entrances without queue lines, but the maximum queue length would be limited to 1 guest. It is also possible to leave the exit without a path, [[Guests and Staff|guests]] will wander until they find a [[Paths|path]] close by. Having an elevated exit directly over a path will cause the guests to fall onto that path, therefore, no path is actually needed to connect.


Note: [[Mechanics]] find rides by the exit in RCT 2, so when a ride breaks down, exit paths are required. Mechanics enter by one particular ride entrance in RCT 3.
''Note: [[Mechanics]] find rides by the exit in RCT2, so when a ride breaks down, exit paths are required. Mechanics enter by one particular ride entrance in RCT3.''


7. Test the ride, set an admission price, give it a name and determine its operating characteristics. In [[RCT1]], most guests will not ride a [[Roller Coaster|roller coaster]] unless it has been properly tested and given a rating. Some rides cannot be tested, and coastercam can be used during testing in RCT3.


7. Test the ride, set an admission price, give it a name and determine its operating characteristics. In [[RCT1]], most guests will not ride a [[Roller Coaster|roller coaster]] unless it has been properly tested and given a rating. Some rides cannot be tested, and coastercam can be used during testing in RCT 3.


8. Open the ride.
8. Open the ride.
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==Tips==
==Tips==
*A ride must be closed before you can work on it.
*A ride must be closed before you can work on it.
*In RCT 3, selecting the testing mode from the ride construction panel will cause white, transparent models of the cars to move along the track, even when the game is paused. This can help with building rides.
*In RCT3, selecting the testing mode from the ride construction panel will cause white, transparent models of the cars to move along the track, even when the game is paused. This can help with building rides.
*Riding less intense rides near a Roller Coaster can often help guests get up the nerve to ride the more extreme attractions. Consider surrounding a roller coaster with less intense rides.
*Riding less intense rides near a Roller Coaster can often help guests get up the nerve to ride the more extreme attractions. Consider surrounding a roller coaster with less intense rides.
*Having underground sections, sections above water, and tracks which go near other rides increases the excitement rating.
*Having underground sections, sections above water, and tracks which go near other rides increases the excitement rating.