Building A Ride: Difference between revisions
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Although not theoretically needed, having the following components will help create a working, profitable coaster. |
Although not theoretically needed, having the following components will help create a working, profitable coaster. |
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*At least |
*At least one piece of connected Station Platform track (one station platform can fit the entrance on one side, and the exit on the other). |
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*Ride track that begins at the station platform's start and reconnects to the station platform's rear in a continuous loop. |
*Ride track that begins at the station platform's start and reconnects to the station platform's rear in a continuous loop (not neccesary if the operating mode is reverse inclined shuttle launch or powered launch, but make sure the train eventually reaches the station platform again in reverse). |
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*Medium incline track with pull chains (not needed with powered launch mode). In reverse inclined shuttle launches, put the pull chains behind the station platform. Steep chain lifts are possible. |
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*Medium incline track with pull chains. |
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*Initial slope downwards after the pull chain ends, to build speed and allows the cars to finish the circuit. |
*Initial slope downwards after the pull chain ends, to build speed and allows the cars to finish the circuit. Make sure the highest non-lifthill peak is lower than the lift hill peak. |
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*Banked track on curves to reduce excessive forces and tone down intensity. |
*Banked track on curves to reduce excessive forces and tone down intensity. |
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*Special track pieces, also known as inversions (such as loops, helixes, etc.) to add to fun and excitement. |
*Special track pieces, also known as inversions (such as loops, helixes, etc.) to add to fun and excitement. |
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*Brakes before the station, if possible, to prevent crashes in brake failure breakdowns. Not necessary if only one train is used. |
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*Station Entrance. |
*Station Entrance. |
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*Station Exit. |
*Station Exit. |