Build Your Own Six Flags Park/Scenario Guide: Difference between revisions

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This is ''the'' pre-installed scenario that comes with RCT2 that resembles a sandbox the most (although you can obviously use the Scenario Editor to create something that more closely resembles a proper sandbox). With a starting loan of $10,000 that can be increased all the way up to a whopping $100,000, the huge loan ceiling should be sufficient for you to build almost any ride you want. Getting 1,500 guests in your park at the end of Year 4 may seem challenging (especially if you felt that [[Crazy Castle]]'s objective was difficult even though it is a pay per ride scenario), but this time limit should be sufficient as long as you're constantly building new rides.


Unfortunately, this is also a park entrance fee scenario, so the rides are free. To mitigate this, you'll need to find some way of ensuring that guests continuously step through the park entrance gates. [[Hints_and_Tips#.22Paid_Park_Entry.2FFree_Rides.22_Parks|The relevant section in Hints and Tips]] contains some advice for scenarios like this one, so consider giving that a read as well.
This is ''the'' pre-installed scenario that comes with RCT2 that resembles a sandbox the most, being almost completely flat except for a water feature in the middle of the park boundaries as well as some hilly terrain near the back, and with multiple rides, stalls, and scenery/theming objects immediately available. The starting loan is $10,000 and can be increased all the way up to $100,000, which should be sufficient to build most ride designs. This is also a park entrance fee scenario, so the rides are free. [[Hints_and_Tips#.22Paid_Park_Entry.2FFree_Rides.22_Parks|The relevant section in Hints and Tips]] contains additional advice for scenarios like this one.


Begin by opening the rides list, going to the Research tab and unchecking Shops & Stalls. If you feel a need to get all the available rides that can be researched first, feel free to uncheck Scenery/Themeing as well. Next, build a ride or two—a Merry-Go-Round and small roller coaster is a good starting point—before opening the park.
First, uncheck Shops & Stalls from research priorities. The park already has a wide variety of shops and stalls available, so research should be focused on other areas. Next, build a ride or two—a Merry-Go-Round and small roller coaster is a good starting point—before opening the park. Set the park entrance fee to $60, which is the lowest amount of cash a guest will start with in this scenario.


A prudent approach to developing this park is to '''start small'''. Although the loan interest is only 5%, building expensive ride designs (like the larger Six Flags coasters such as Texas Giant) will cause the amount of interest to add up quite fast—maxing out the loan limit incurs a monthly interest fee of $2,000, which is extremely high at the start of the scenario and likely to offset any profits made. In addition, the number of guests visiting the park is determined largely by the number of operating rides, not the size of each ride. Hence, building a decent number of rides that are flat/compact and cheap will keep a constant flow of guests entering the park, providing a consistent source of income. The loan interest should be manageable once monthly income exceeds $1,500, at which point larger, costlier rides can be considered.
The lowest amount of cash a guest will start with in this scenario is $60, so increase your park entrance fee to this amount when you open your park.


Given the size of the park, as well as the availability of many common Scenery/Themeing objects right at the beginning of the scenario, it may also be worth "decorating" areas where rides are going to be built, as well as dividing the park into little "themed" zones. While making the park look more realistic has no direct effect on the guests, they still respond positively to high amounts of scenery objects placed around the park. This may occasionally cause the park to receive the "Most Beautiful Park" award, which increases the number of guests entering the park for about two months, even if no new rides are built during the period.
There is a huge variety of rides available without having anything researched yet—you even get all of the available transport rides from the get-go. One thing to keep in mind, however: '''start small'''. You may feel tempted to blow a large chunk of your loan ceiling building a few expensive roller coasters (like the larger Six Flags coasters such as Texas Giant), but this may work against you in the early-game as the number of guests entering your park is determined largely by the number of rides currently operating in your park. In addition, while the loan interest is only 5%, this amount can add up quite fast once you are halfway up the loan ceiling—5% of $50,000 is $1,000, for instance—which will more than likely eat through whatever revenue you can make at the park entrance gates within Year 1. A more prudent, tried and tested strategy is to build a decent number of rides that are flat/compact and cheap first and let them increase the number of guests entering your park before building a large coaster design. These rides will keep the guests streaming into the park at a steady rate, giving you a constant flow of income for a while, which will go a long way towards the construction of your first large coaster or equivalent. Once you start generating a regular income of about $1,500-2,500 from Park Entrance Fees ''alone'', you can get a bit more ambitious and build larger, costlier rides without worrying too much about the loan interest.


The objective requirement of getting 1,500 guests in the park by the end of Year 4 should be quite achievable as long as new rides are constantly built and a balance between income and expenditure is maintained.
It may also be worth your while, given the huge size of the park, to think about "decorating" the areas where you are going to build, or have already built, some rides. A majority of the common Scenery/Themeing objects are given to you at the start, so feel free to experiment with dividing the park up into little themed zones. One of the nice things about setting up a constant flow of income is that you can sink funds into landscaping projects, instead of sinking funds into building larger rides, to make your park look more themed and "authentic". The icing on the cake for doing so would be getting the "Most Beautiful Park" award, which draws guests to your park on its own for about two months without you needing to build any new rides.


===Completed Parks ===
Beyond these pointers, the strategy to beat this scenario is simple: keep building rides to get the guests (and cash) coming in at a regular rate, and keep an eye on your income versus your expenditure.
<gallery widths="225" columns="3" orientation="landscape" spacing="small">
RCT_A-ZU-NA_Land.png|Scenario finished by zachl1226 in OpenRCT2 (PC)
</gallery>
[[Category:Scenario Guide]]
[[Category:Scenario Guide]]

Latest revision as of 12:17, 24 March 2021

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

This is the pre-installed scenario that comes with RCT2 that resembles a sandbox the most, being almost completely flat except for a water feature in the middle of the park boundaries as well as some hilly terrain near the back, and with multiple rides, stalls, and scenery/theming objects immediately available. The starting loan is $10,000 and can be increased all the way up to $100,000, which should be sufficient to build most ride designs. This is also a park entrance fee scenario, so the rides are free. The relevant section in Hints and Tips contains additional advice for scenarios like this one.

First, uncheck Shops & Stalls from research priorities. The park already has a wide variety of shops and stalls available, so research should be focused on other areas. Next, build a ride or two—a Merry-Go-Round and small roller coaster is a good starting point—before opening the park. Set the park entrance fee to $60, which is the lowest amount of cash a guest will start with in this scenario.

A prudent approach to developing this park is to start small. Although the loan interest is only 5%, building expensive ride designs (like the larger Six Flags coasters such as Texas Giant) will cause the amount of interest to add up quite fast—maxing out the loan limit incurs a monthly interest fee of $2,000, which is extremely high at the start of the scenario and likely to offset any profits made. In addition, the number of guests visiting the park is determined largely by the number of operating rides, not the size of each ride. Hence, building a decent number of rides that are flat/compact and cheap will keep a constant flow of guests entering the park, providing a consistent source of income. The loan interest should be manageable once monthly income exceeds $1,500, at which point larger, costlier rides can be considered.

Given the size of the park, as well as the availability of many common Scenery/Themeing objects right at the beginning of the scenario, it may also be worth "decorating" areas where rides are going to be built, as well as dividing the park into little "themed" zones. While making the park look more realistic has no direct effect on the guests, they still respond positively to high amounts of scenery objects placed around the park. This may occasionally cause the park to receive the "Most Beautiful Park" award, which increases the number of guests entering the park for about two months, even if no new rides are built during the period.

The objective requirement of getting 1,500 guests in the park by the end of Year 4 should be quite achievable as long as new rides are constantly built and a balance between income and expenditure is maintained.

Completed Parks