Breakdown: Difference between revisions

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(→‎Vehicle Malfunction: They are clearly NOT jumping for joy.)
(→‎Station Brakes Failure / Brakes Failure: Renamed section, and the breakdown does happen in RCT3, albeit with severely reduced consequences.)
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This breakdown occurs when the safety restraints on a ride either are stuck open after a train has loaded and is preparing to leave the station or if the restraints are stuck closed as a train arrives in the station. The only difference between the two is that when the restraints are stuck open, guests who have already been around the circuit of the ride on another roller coaster can exit. However, they are stuck until the ride is fixed if the restraints are stuck closed. For monorails, the breakdowns are "Doors Stuck Open" and "Doors Stuck Closed," respectively.
This breakdown occurs when the safety restraints on a ride either are stuck open after a train has loaded and is preparing to leave the station or if the restraints are stuck closed as a train arrives in the station. The only difference between the two is that when the restraints are stuck open, guests who have already been around the circuit of the ride on another roller coaster can exit. However, they are stuck until the ride is fixed if the restraints are stuck closed. For monorails, the breakdowns are "Doors Stuck Open" and "Doors Stuck Closed," respectively.


===Station Brakes Failure / Brakes Failure===
===(Station) Brakes Failure===
Known as "Station Brakes Failure" in RCT1, this is usually a severe breakdown, where the brakes on a ride, specifically the regular brakes on the track, as well as the brakes in the ride's station platforms, fail to function. This breakdown can result in a ride [[crash]] if a train enters a station at too high a speed and collides with another train waiting at the station, which is stuck there due to the brakes failing.
This type of breakdown only occurs in [[RollerCoaster Tycoon]] and [[RollerCoaster Tycoon 2]].


The chances of this breakdown occurring can be reduced by building regular brakes on the ride, if possible, and the possibility of a crash at the station can be negated by having only a single vehicle operating on the ride or by reducing the speed of the ride's vehicles before they enter the station, such as through a long hill or ascending helix. Rides that have a single vehicle will not crash as a result of the breakdown, as the vehicle will pass through the station without stopping. However, rides whose vehicles are not attached to the track, such as the [[bobsleigh]], may still crash if a sharp, unbanked corner is placed right after the station as the vehicle would pass through the station without incident but fly off the unbanked turn. Rides with two or more vehicles will not crash as a result of this breakdown if the vehicles collide at a ''combined'' speed of less than 30mph/48kmh<sup>-1</sup>.
This is often a severe breakdown, where the brakes on a ride, specifically the regular brakes on the track, as well as the brakes in the ride's station(s), fail to function. This breakdown can often result in a ride [[crash]] if a train enters a station at too high a speed and collides with another train waiting at the station, which is stuck there due to the brakes failing.

This type of breakdown can be negated by having only a single vehicle for the ride or by reducing the speed of the ride's vehicles before they enter the station, such as through a long hill or ascending helix. Rides that have a single vehicle will not crash as a result of the breakdown, as the vehicle will pass through the station without stopping. However, rides whose vehicles are not attached to the track, such as the [[bobsleigh]], may still crash if a sharp, unbanked corner is placed right after the station as the vehicle would pass through the station without incident, but fly off the unbanked turn. Rides with two or more vehicles will not crash as a result of this breakdown if the vehicles collide at a ''combined'' speed of less than 30mph/48kmh<sup>-1</sup>.


When this breakdown occurs on [[Powered Launch]] rides, such as the [[Steel Roller Coaster]]'s Shuttle Loop, the roller coaster will enter and pass through the station backwards, but the last car of the roller coaster will stop just before completely leaving the backend of the station before the roller coaster is launched forwards and out of the station again, as though a new ride was starting. This will repeat itself until the breakdown is fixed.
When this breakdown occurs on [[Powered Launch]] rides, such as the [[Steel Roller Coaster]]'s Shuttle Loop, the roller coaster will enter and pass through the station backwards, but the last car of the roller coaster will stop just before completely leaving the backend of the station before the roller coaster is launched forwards and out of the station again, as though a new ride was starting. This will repeat itself until the breakdown is fixed.
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In RCT2, this breakdown is known as "Brakes Failure".  Reverse-incline launched coasters, as well as most powered launch coasters, are now affected by this breakdown in a similar manner to single-train rides, as the station brakes no longer stop trains moving backwards. Block brakes are unaffected by this breakdown. In all other respects, it is the same as its RCT1 iteration.
In RCT2, this breakdown is known as "Brakes Failure".  Reverse-incline launched coasters, as well as most powered launch coasters, are now affected by this breakdown in a similar manner to single-train rides, as the station brakes no longer stop trains moving backwards. Block brakes are unaffected by this breakdown. In all other respects, it is the same as its RCT1 iteration.


In RCT3, the severity of this breakdown becomes a non-issue on closed-circuit rides as vehicles never crash regardless of how hard they impact another vehicle in front of them.
Although this breakdown primarily affects roller coasters, there are three water rides that may experience brakes failures: the [[Log Flume]], the [[River Rapids]], and the [[River Ride]]. In the case of the aforementioned water rides, however, the vehicles are typically not travelling at a sufficent speed to cause damage, and so will instead just flow through the station and repeat the course or stop upon colliding with another vehicle stopped at the station.

Although this breakdown primarily affects roller coasters, there are three water rides that may experience brakes failures: the [[Log Flume]], the [[River Rapids]], and the [[River Ride]]. In the case of the aforementioned water rides, however, the vehicles are typically not travelling at a sufficient speed to crash, and so will instead just flow through the station and repeat the course or stop upon colliding with another vehicle stopped at the station.


===Vehicle Malfunction===
===Vehicle Malfunction===