Breakdown: Difference between revisions

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(Fixed a few spelling/grammar errors, as well as adding some new information.)
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This is an often severe breakdown, where the brakes on a ride, specifically the brakes in the station, fail to function. This breakdown can often result in a ride [[crash]] if a train enters into a station at too high a speed while another train is waiting to depart, though whether a ride will crash depends on a number of factors including the size and speed of the train. This breakdown also affects brakes outside of a station, but does not negatively impact block brakes.
This is an often severe breakdown, where the brakes on a ride, specifically the brakes in the station, fail to function. This breakdown can often result in a ride [[crash]] if a train enters into a station at too high a speed while another train is waiting to depart, though whether a ride will crash depends on a number of factors including the size and speed of the train. This breakdown also affects brakes outside of a station, but does not negatively impact block brakes.


This type of breakdown can be easily negated by having a small number of trains, or by having a large lift hill leading up to the end of the station. A train will not crash if it is traveling at a minimal speed, for example, the speed at which a train travels up a lift hill.
This type of breakdown can be easily negated by having a small number of trains, or by having a large lift hill leading up to the end of the station. A train will not crash if it is traveling at a minimal speed; for example, the speed at which a train travels up a lift hill. Decreasing the maximum wait time can also help, as trains will just speed throught the station if there are none already present.


This type of malfunction occurs more frequently in [[Katie's World|Katie's Dreamland (A.K.A. Katie's World)]] in RCT1, resulting in both pre-built roller coasters [[crashing]] at some stage unless improvements are made.
This type of malfunction occurs more frequently in [[Katie's World|Katie's Dreamland (A.K.A. Katie's World)]] in RCT1, resulting in both pre-built roller coasters [[crashing]] at some stage unless improvements are made.
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In RCT2, this breakdown is extremely rare and some Roller Coasters would never even get this breakdown unlike RCT1 in which most Roller Coasters are prone to brakes failure. The roller coaster in RCT2 most vulnerable to this breakdown is the [[Suspended Roller Coaster|Suspended Swinging Coaster]].{{Confirm}}
In RCT2, this breakdown is extremely rare and some Roller Coasters would never even get this breakdown unlike RCT1 in which most Roller Coasters are prone to brakes failure. The roller coaster in RCT2 most vulnerable to this breakdown is the [[Suspended Roller Coaster|Suspended Swinging Coaster]].{{Confirm}}


A little extra feature that is unusuall about this breakdown is the way it it fixed because the mechaning will move to the back of the station and will start hitting the brakes with a hammer and the hits are very loud sounding.
A little extra feature that is unusual about this breakdown is the way it is fixed. The mechanic will move to the back of the station and will start hitting the brakes with a hammer; these hits are very loud sounding.


This failure, especially in RTC1 (and included expansion packs) seems to be linked to the age of the ride; the older the ride, the more likely it can occur. However, some rides can suffer from a breaks failure within the first year of operation.
This failure, especially in RTC1 (and included expansion packs) seems to be linked to the age of the ride; the older the ride, the more likely it can occur. However, some rides can suffer from a breaks failure within the first year of operation.