Breakdown: Difference between revisions

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This is often a severe breakdown, where the brakes on a ride, specifically the regular brakes on the track, as well as the brakes in the ride's station(s), fail to function. This breakdown can often result in a ride [[crash]] if a train enters a station at too high a speed and collides with another train waiting at the station, which is stuck there due to the brakes failing.
This is often a severe breakdown, where the brakes on a ride, specifically the regular brakes on the track, as well as the brakes in the ride's station(s), fail to function. This breakdown can often result in a ride [[crash]] if a train enters a station at too high a speed and collides with another train waiting at the station, which is stuck there due to the brakes failing.


This type of breakdown can be negated by having only a single train/car for the ride, or by reducing the speed of the ride's trains/cars before they enter the station, such as through a long hill or ascending helix. Rides that have a single train/car will not crash as a result of the breakdown, as the train/car will pass through the station without stopping. However, rides whose trains/cars are not attached to the track, such as the [[bobsleigh]], may still crash if a sharp, unbanked corner is placed right after the station as the train/car would pass through the station without incident, but fly off the unbanked turn. Rides with two or more trains/cars will not crash as a result of this breakdown if the trains collide at a ''combined'' speed of less than 30 mph/48 km/h.
This type of breakdown can be negated by having only a single vehicle for the ride or by reducing the speed of the ride's vehicles before they enter the station, such as through a long hill or ascending helix. Rides that have a single vehicle will not crash as a result of the breakdown, as the vehicle will pass through the station without stopping. However, rides whose vehicles are not attached to the track, such as the [[bobsleigh]], may still crash if a sharp, unbanked corner is placed right after the station as the vehicle would pass through the station without incident, but fly off the unbanked turn. Rides with two or more vehicles will not crash as a result of this breakdown if the vehicles collide at a ''combined'' speed of less than 30 mph/48 km/h.


When this breakdown occurs on [[Powered Launch]] rides, such as the [[Steel Roller Coaster]]'s Shuttle Loop, the train/car will enter and pass through the station backwards, but the last car of the train will stop just before completely leaving the back end of the station before the train is launched forwards and out of the station again, as though a new ride was starting. This will repeat itself until the breakdown is fixed.
When this breakdown occurs on [[Powered Launch]] rides, such as the [[Steel Roller Coaster]]'s Shuttle Loop, the roller coaster will enter and pass through the station backwards, but the last car of the roller coaster will stop just before completely leaving the backend of the station before the roller coaster is launched forwards and out of the station again, as though a new ride was starting. This will repeat itself until the breakdown is fixed.


[[Mechanics]] fix this breakdown by hitting the brakes at the back end of the station five times with a hammer. The brakes will resume functioning immediately after the fifth hit.
[[Mechanics]] fix this breakdown by hitting the brakes at the back end of the station five times with a hammer. The brakes will resume functioning immediately after the fifth hit.


In RCT2, this breakdown is known as "Brakes Failure". Powered launch rides are now affected by this breakdown in the same manner as single-train/car rides as station brakes no longer stop trains/cars that enter the station backwards. Block brakes are unaffected by this breakdown. In all other respects, it is the same as its RCT1 iteration.
In RCT2, this breakdown is known as "Brakes Failure." Powered launch rides are now affected by this breakdown in the same manner as single-vehicle rides, as station brakes no longer stop vehicles that enter the station backwards. Block brakes are unaffected by this breakdown. In all other respects, it is the same as its RCT1 iteration.


Some roller coasters as well as log flumes and river rapids (?) are not affected by this. In terms of roller coasters, they'll still come into the station fast, but will just hit the car ahead and stop without crashing. A suspended roller coaster is one example of a roller coaster that doesn't crash into the train waiting at the station (if there is one) when station brakes failure occurs. In terms of the log flumes and river rapids, they're not going fast enough to cause damage and just flow through the station and repeat the course. If there are already vehicles stuck there due to the station brakes failure, they will just stop.
Some roller coasters as well as log flumes and river rapids (?) are not affected by this. In terms of roller coasters, they'll still come into the station fast, but will just hit the car ahead and stop without crashing. A suspended roller coaster is one example of a roller coaster that doesn't crash into the train waiting at the station (if there is one) when station brakes failure occurs. In terms of the log flumes and river rapids, they're not going fast enough to cause damage and just flow through the station and repeat the course. If there are already vehicles stuck there due to the station brakes failure, they will just stop.