Breakdown: Difference between revisions

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This breakdown occurs when the safety restraints on a ride either are stuck open after a train has loaded and is preparing to leave the station, or if the restraints are stuck closed as a train arrives in the station. The only difference between the two is that when the restraints are stuck open, guests who have already been around the circuit of the ride can exit. However, they are stuck until the ride is fixed if the restraints are stuck closed.
This breakdown occurs when the safety restraints on a ride either are stuck open after a train has loaded and is preparing to leave the station, or if the restraints are stuck closed as a train arrives in the station. The only difference between the two is that when the restraints are stuck open, guests who have already been around the circuit of the ride can exit. However, they are stuck until the ride is fixed if the restraints are stuck closed.


===(Station) Brakes Failure===
===Station Brakes Failure / Brakes Failure===
This type of breakdown only occurs in [[RollerCoaster Tycoon]] and [[RollerCoaster Tycoon 2]].
This type of breakdown only occurs in [[RollerCoaster Tycoon]] and [[RollerCoaster Tycoon 2]].


This is often a severe breakdown, where the brakes on a ride, specifically the regular brakes on the track, as well as the brakes in the ride's station(s), fail to function. This breakdown can often result in a ride [[crash]] if a train enters a station at too high a speed and collides with another train waiting at the station.
This is often a severe breakdown, where the brakes on a ride, specifically the regular brakes on the track, as well as the brakes in the ride's station(s), fail to function. This breakdown can often result in a ride [[crash]] if a train enters a station at too high a speed and collides with another train waiting at the station, which is stuck there due to the brakes failing.


This type of breakdown can be negated by having only a single train/car for the ride, or by reducing the speed of the ride's trains/cars before they enter the station, such as through a long hill or ascending helix. Rides that have a single train/car will not crash as a result of the breakdown, as the train/car will pass through the station without stopping. However, rides whose trains/cars are not attached to the track, such as the [[bobsleigh]], may still crash if a sharp, unbanked corner is placed right after the station as the train/car would pass through the station without incident, but fly off the unbanked turn. Rides with two or more trains/cars will not crash as a result of this breakdown if the trains collide at a ''combined'' speed of less than 30 mph/48 km/h.
This type of breakdown can be negated by having only a single train/car for the ride, or by reducing the speed of the ride's trains/cars before they enter the station, such as through a long hill or ascending helix. Rides that have a single train/car will not crash as a result of the breakdown, as the train/car will pass through the station without stopping. However, rides whose trains/cars are not attached to the track, such as the [[bobsleigh]], may still crash if a sharp, unbanked corner is placed right after the station as the train/car would pass through the station without incident, but fly off the unbanked turn. Rides with two or more trains/cars will not crash as a result of this breakdown if the trains collide at a ''combined'' speed of less than 30 mph/48 km/h.
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In RCT2, this breakdown is known as "Brakes Failure". Powered launch rides are now affected by this breakdown in the same manner as single-train/car rides as station brakes no longer stop trains/cars that enter the station backwards. Block brakes are unaffected by this breakdown. In all other respects, it is the same as its RCT1 iteration.
In RCT2, this breakdown is known as "Brakes Failure". Powered launch rides are now affected by this breakdown in the same manner as single-train/car rides as station brakes no longer stop trains/cars that enter the station backwards. Block brakes are unaffected by this breakdown. In all other respects, it is the same as its RCT1 iteration.

Some roller coasters as well as log flumes and river rapids (?) are not affected by this. In terms of roller coasters, they'll still come into the station fast, but will just hit the car ahead and stop without crashing. A suspended roller coaster is one example of a roller coaster that doesn't crash into the train waiting at the station (if there is one) when station brakes failure occurs. In terms of the log flumes and river rapids, they're not going fast enough to cause damage and just flow through the station and repeat the course. If there are already vehicles stuck there due to the station brakes failure, they will just stop.


===Vehicle Malfunction===
===Vehicle Malfunction===