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A '''Ride Breakdown''' occurs with most rides in ''[[RollerCoaster Tycoon]]'', ''[[RollerCoaster Tycoon 2]]'' and ''[[RollerCoaster Tycoon 3]]''. Breakdowns have a number of causes and a number of effects depending on the ride type and other factors. Breakdowns generally increase in frequency as the ride ages and as the reliability of the ride decreases. Adjusting the inspection time for [[Mechanic]]s can help delay this. Certain rides never break down, thus, never requiringrequire inspection. A complete list of rides that never break down can be found [[List of unbreakable rides|here]].
 
==Types of Breakdowns==
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This breakdown involves a problem with a ride train. It has no specific effects, except on go-karts where a random vehicle will not be moving, and other karts in the same lane will get trapped behind it.
 
Mechanics fix this in Rollercoaster Tycoon 1 and 2 on roller coasters by adjusting a wrench on the first car of a train. Then, he scratches his head in frustration, kicks the car, and once it moves, will jump for joy. This is worthwhile to watch for a laugh or two.
 
===Control Failure===