Urban Park/Scenario Guide: Difference between revisions

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{{Sgreminder}}[[File:RCT_Urban_Park.png|thumb|400px|A completed Urban Park scenario WITHOUT buying any land nor advertising. This was done on OpenRCT2 by YouTuber, Marcel Vos.]][[File:Urban Park RCT.png|thumb|220x220px]]
Top priority here is to expand '''Urban Park''', as it is tiny. Players can build tracked rides like roller coasters and transport rides above the houses, but support costs can make this expensive. ButSet evenresearch theto smallmaximum amountand roller-coasters only at the start of purchasablethe landscenario; shouldyou bedon't enoughhave ifaccess playersto keepany buildinglaunched or reverse-incline coasters at the start, but can quickly get access to the Corkscrew, Looping, and Inverted coasters, which can all be used to verymake compact ridesdesigns. likeBy only making coasters using the Wild Mouse coastersvarians, [[VirginiaPowered ReelLaunch|launched coasters]], and possibly the [[PoweredVirginia Launch|launched coastersReel]]. Anyou importantcan notefit isat thatleast theone Merryroller-Go-Roundcoaster alreadyinto ineach thepatch parkof haspurchasable land (possibly two into the queuelarge tileslower goingleft tosection), theand can often fit a flat ride's exit(Gentle insteador ofThrill itsride) entranceinto :each thissection as well. Urban Park has toa bepretty modest guest goal, so simply building a small coaster in each section and building flat rides in the extra space should reach the fixedguest immediatelygoal.
 
An important note is that the Merry-Go-Round already in the park has the queue tiles going to the ride's exit instead of its entrance ders will want to get off before finishing (queue times will also be very long as well).
 
According to Youtuber, Marcel Vos, it is entirely possible to clear this scenario without buying any land NOR advertising your park. A video on how to accomplish this can be found [https://www.youtube.com/watch?v=MltCuZmWi5k here].
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