Thread:Zachl1226/@comment-26148142-20191125070610

Revision as of 07:06, 25 November 2019 by Zachl1226 (talk | contribs) (Created page with "Icarus Park sure was fun, but I've spent the past few days working on another albatross and it's my proudest creation yet. Ladies and gentlemen, Geoffrey Gardens! [[File:RCT...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Icarus Park sure was fun, but I've spent the past few days working on another albatross and it's my proudest creation yet. Ladies and gentlemen, Geoffrey Gardens!

67 Rides, 88 Shops/Stalls, just over 7,000 GUESTS, and undoubtedly the most elaborate transit system I've ever made consisting of FIFTEEN DIFFERENT LINES, it's simply a masterpiece and it leaves a sweet taste in my mouth every time I look at it! It is undoubtedly my largest park yet and the highest guest count I've ever had in any park I've ever created (and this goes back decades before OpenRCT2 existed). The final scenario from Added Attractions/Corkscrew Follies requires 2,000 guests by the end of Year 4, but I got that objective done halfway through Year 3. It wasn't too bad lifting the park off of the runway; just adding in the basic flat rides and a few coasters to get things going. The most significant thing I built early on was a custom Log Flume ride (Splendid Falls).

After building the Log Flume, I got started working on nearby areas of the sole operating zone. It should be noted that I was also thankful to add "No Entry" signs in areas of the park that I haven't touched yet, since it saved a lot of hassle in the long run (thanks to the size of the park and its path layout). By time I got to the second corner of the park, a few awesome rides were put in. Two of them include a racing Mine Train coaster and even a Ghost Train, both which were heavily themed when I downloaded them off of Lunatim's Loopy Land.

Eventually, I personally think the two coasters that won me the scenario were the heavily themed Vertical Drop coaster and the Wild Mouse I soon put in afterwards.

Once I cleared the scenario, another challenge awaited me: Figuring out what to do the rest of the paths in the park...and it all started with dueling Corkscrew coaster. Hitting the game's banner limit is irritating at best, since it required me to delete other signs for ride exits to contain the unused paths. It took some time, but I think I received a nice result after extensive reconstruction.

After I got done with Bacon and Eggs, I figured another coaster and a connector loop to reach the path by Twin Twacks was in order. I ended up plopping in a TRIPLE RACING TWISTER COASTER as a result!

It should also be noted that some of the initial land in the park needed to be adjusted to smoothen the supports of rides I would eventually put in (and some scenery needed to be knocked over), but the payoff was rather nice. As for the large lake further into the park, that's where I went to next. The first thing I did was build an incredibly beautiful Go Karts track. I even used some of the alternate color schemes for the circuit and also had it cut through the walls of Ferrodrome as a bonus!

From here on out, I managed to plop in the remainder of the rides researched. I even revived two of my coasters from Nevermore Park (which was made on my old laptop) and they're still some of the most popular rides in the gardens.

Alongside fine-tuning the transit system, I think it's safe to say that the park is officially finished.



Or is it.....?



.....



.....



.....



.....



.....



.....



.....



.....



.....



Nope. Far from it. My ambitions clearly weren't satisfied. There was still a tremendous amount of space within the back of the park by the time I put in all of the available rides and constructed half of the transit system (more on the transit system later). Even though it involved using coaster types I already put in, there were still some amazing track designs from a few that I needed to use. I proceeded to put them all in. Dueling Dips (the racing Side-Friction coaster from Nevermore Park) makes a nice return and it's accompanied by some radical coasters. To me, the ones I keep gawking at are Enigma and Pandora's Box.

The final coaster that I put in the park was a coaster I used in my Crazy Craters creation, but never got around to sharing because the inevitable happened to my old laptop. Come hither, young tycoonists, and see your Valhalla! It's called Kinetic Artistry, an impressively synched Lay-Down coaster crafted by the wonderful Lunatim! Literally every time I pass by it, the queue lines are literally full. That's how much the guests love it. By the time I built in the rest of the transit system, the park was finally complete and we played long enough to barely reach over 7,000 guests!

Now that the majority of the rides have been covered within Geoffrey Gardens, it's time to discuss the transit system known as Garden Glide. I ended up going a little too overboard with the system for this park and wound up making half of these lines by the time my Stand-Up Twister coaster was built and the remainder of them after I built the back of the park. By the time the park was complete, I had a grand total of FIFTEEN lines traveling around the park! Literally every view of the park has at least one line on the screen; it's that ridiculous! Most of the transit lines pass each other around the lake and it's literally a plethora of crossings. Sadly, there was no Streamlined Monorail to research in Geoffrey Gardens (which also meant no underground construction), but they offered me the Suspended Monorail via research and that's more than fine by me. Some of these lines gave me opportunities to construct terminals for these rails! The development of the transit system worked in two phases. Phase 1 took place before the back of the park was built. Seven lines were constructed during this phase. Phase 2 took place after the back of the park was built. The remaining eight lines were made as a result. Here are some of the terminals I ended up making for this transit system.

But enough blabbering on; let's get on with the 'Arts 'N' Crafts' project known as Garden Glide! Starting things off for Phase 1, the first line I got started with was the Red Bubble Line (Light Pink). This train travels from the park entrance to Ferrodrome and the lake. There wasn't anything too difficult in making this line (though figuring out where to put Station 2 was the only challenge I could think of).

Next up was the Bread Line (Orange/Blue). This line travels from In and Out to the lake via one of the edges of the park. Even with having to slip through and/or over a few rides, this was one of the easier lines to make in the park.

Third up is the Rice Line (Green/Purple). This line travels from the path between Ferrodrome and Twin Twacks all the way to Helen of Troy. Connecting the path from Station 2 might've been a pain in the a$$, but everything else about this line was simple.

The fourth line I worked on was the Potato Line (Green/Pink). This monorail travels from In and Out to its other station right next door to Bacon and Eggs. Getting the rail over Twin Twacks without clobbering any of the scenery might've been a slight challenge, but the real kick in the pants was how I was getting the train into Station 2. After a metric crapton of constantly saving (so I can load the game in case if I mess something up) and experimenting, I came up with a solution. Yes, it looks sloppy, but every time the train travels down to the surface and right into the station, it's outright hilarious due to how fast it’s going. Needless to say, I rolled with it.

Line #5 went to the Tomato Line (Red). This monorail links the park entrance with Green Machine near the lake. Another easy line to make since it spends some of its time on the edges of the map. By the time I was finished with this park (and ultimately Phase 2), seeing it travel through its terminal adjacent to the park entrance and especially under Kinetic Artistry (and eventually alongside a Phase 2 line in conjunction) was eye candy at best.

The sixth line went to the Stewshine Line (Blue/Silver). This line travels from the path containing Garden Gladiator and Twin Twacks all the way to the edge of the lake, dropping you off to a few good rides by its station. Another line that wasn't too bad to make. Just like the Red Bubble Line, figuring where to put Station 2 and how to connect it to the path grid was the only challenge I had with this rail.

The final line of Phase 1 goes to the Ramen Line (Yellow). Starting its journey adjacent to the Stewshine Line's Station 1, this rail's destination is right outside Green Machine, sharing a terminal with Station 2 of the Tomato Line as a bonus. By the time the park was truly finished, a Phase 2 line travels directly over the Ramen Line during the first half of its journey. It was simply majestic.

Once the back of the park was finished, Phase 2 of Garden Glide went underway. The Mikan Line (Orange/Pink) was the first line to be constructed. It travels from the park entrance to the back of the park. Undoubtedly the easiest thing to make in the park; it travels alongside the edge of the map for just about its entire length and even passes by Enigma before it arrives at Station 2.

Next up was the Chocolate Line (Blue/Yellow). This line travels from the back of the park to behind Twisted Bolts. This was, without a doubt, the hardest line to make in all of Geoffrey Gardens. The rail had to travel alongside quite a few rides and adjust its altitude accordingly in order to make it to Station 2. Taking the rail under Raptor early on wasn't too bad, but it only got harder from there. I soon had to travel between the channels of Exotic Soaker and raise the rail up several pieces to work my way around Condor, all without clobbering any of the scenery coming from Buffalo. After save-stating like crazy (also experimenting), I finally got it done. I went to get a nice can of soda as a reward.

Coming up next was the Coffee Line (Purple/Yellow). The line links Pandora's Box to a few rides like Construction Site and Splendid Falls. By the time I was building this line, making the transit system started to become much harder due to the tangled mess of monorail lines around the park. Thankfully, yours truly always finds a way to prevail. Other than that, the only challenge I had was altitude adjustment between Wild Hills and Station 2.

Coming up next was the Cheesecake Line (Silver). This rail starts behind In and Out and ends at a terminal between Buffalo and The Saint. Connecting Station 1 to the terminal next door to In and Out was the only difficulty I had with this line. Other than that, it's another ridiculously easy line to build when it travels alongside the edge of the map.

Following suit was the Dolphin Line (White). This shuttle links Construction Site to Raptor on opposite ends of the park. The only difficulty I had with this line was getting it out of Station 1. Altitude adjusting alongside To Air Is Human was the issue here, but other than that, everything else went swimmingly.

Next up was the Fortune Line (Dark Purple). This rail connects the park entrance to Buffalo and The Saint. I personally think the challenge in this line was getting it by Green Machine, but thankfully it didn't take too long for me to find the solution. By the time I finished this line, not only did the Fortune and Tomato lines travel alongside each other underneath Kinetic Artistry, but those two were joined by Mikan Line once they neared their destinations. Absolutely majestic!

Second is to last was the Sweet Line (Black). Starting its journey next door to Twin Twacks and the Ramen/Stewshine terminal, this Sweet Line heads to Station 2, located between Pandora's Box and Kinetic Artistry. Being creative, I managed to get this rail directly over the Ramen line, but just like the Fortune Line, getting it past Green Machine was still a challenge. Thankfully, I came through with it.

The final piece of the transit system was the Snow Line (Purple/Pink). While it doesn't involve the back of the park in any way, it was a connection I just needed to make. The Snow Line travels from the park entrance to behind Twisted Bolts. Alongside putting Station 1 directly on top of the Chocolate Line's Station 2 (therefore creating a terminal), the only challenge I had with this line was with the path for Station 1. It took some experimenting, but I got the job done.

So, to recap.....

Bread Line = Twin Twacks & In and Out <-> Scenic Parkway & To Air Is Human

Cheesecake Line = Twin Twacks & In and Out <-> Buffalo & The Saint

Chocolate Line = Back of the Park <-> Twisted Bolts & Ferrodrome

Coffee Line = Pandora's Box <-> Construction Site & Splendid Falls

Dolphin Line = Construction Site & Garden Gladiator <-> Raptor

Fortune Line = Park Entrance <-> Buffalo & The Saint

Mikan Line = Park Entrance <-> Back of the Park

Potato Line = Twin Twacks & In and Out <-> Bacon and Eggs & Wild Hills

Ramen Line = Twin Twacks & Garden Gladiator <-> Green Machine

Red Bubble Line = Park Entrance <-> Ferrodrome, Scenic Parkway, & To Air Is Human

Rice Line = Twisted Bolts & Twin Twacks <-> Helen of Troy, Kinetic Artistry, & Wild Hills

Snow Line = Park Entrance <-> Twisted Bolts

Stewshine Line = Twin Twacks & Garden Gladiator <-> Condor, Dark Magic, & Ripple Effect

Sweet Line = Twin Twacks <-> Kinetic Artistry & Pandora's Box

Tomato Line = Park Entrance <-> Green Machine



After massive development, Geoffrey Gardens has rides unlike any other within my other parks. Tracked rides include...



Auto-Pilot (Mini Helicopters)

Bacon and Eggs (Racing Corkscrew Coaster)

Boat Rentals (Boat Hire; Rowing Boats)

Buffalo (Wooden Coaster)

Cheesy Mice (Wooden Wild Mouse)

Chessie Cat Cars (Car Ride; Cheshire Cats)

Condor (Lay-Down Coaster)

Construction Site (Junior Coaster)

Crazy Cabs (Mini Coaster)

Creaky Dips (Side-Friction Coaster)

Dark Magic (Stand-Up Twister Coaster)

Dueling Dips (Racing Side-Friction Coaster)

Escape Hatch (Launched Freefall)

Enigma (Vertical Drop Coaster)

Exotic Soaker (Splash Boats)

Ferrodrome (Triple Racing Twister Coaster)

Garden Gladiator (Suspended Swinging Coaster)

Garden Glide (Bread Line) (Suspended Monorail)

Garden Glide (Cheesecake Line) (Suspended Monorail)

Garden Glide (Chocolate Line) (Suspended Monorail)

Garden Glide (Coffee Line) (Suspended Monorail)

Garden Glide (Dolphin Line) (Suspended Monorail)

Garden Glide (Fortune Line) (Suspended Monorail)

Garden Glide (Mikan Line) (Suspended Monorail)

Garden Glide (Potato Line) (Suspended Monorail)

Garden Glide (Ramen Line) (Suspended Monorail)

Garden Glide (Red Bubble Line) (Suspended Monorail)

Garden Glide (Rice Line) (Suspended Monorail)

Garden Glide (Snow Line) (Suspended Monorail)

Garden Glide (Stewshine Line) (Suspended Monorail)

Garden Glide (Sweet Line) (Suspended Monorail)

Garden Glide (Tomato Line) (Suspended Monorail)

Green Machine (Floorless Coaster)

Head in the Clouds (Observation Tower)

Helen of Troy (Vertical Drop Coaster)

In and Out (Ghost Train)

Kinetic Artistry (Racing Lay-Down Coaster)

Mysterious Hedges (Maze; Hedges)

Pandora's Box (Hyper-Twister Coaster)

Perilous Pipeline (Water Slide)

Phobos (Stand-Up Coaster)

Puttering Around (Mini Golf)

Raptor (Corkscrew Coaster)

Ripple Effect (River Rapids)

Scenic Parkway (Go Karts)

Splendid Falls (Log Flume)

Texas Tubs (Virginia Reel)

The Saint (Floorless Coaster)

To Air Is Human (Hyper-Twister Coaster)

Twin Twacks (Racing Mine Train Coaster)

Twisted Bolts (Heartline Twister Coaster)

Wild Hills (Wild Mouse)

Xylomania (Wooden Coaster)



Without a doubt, the greatest thing I've ever made in the franchise. Literally the perfect park!<ac_metadata title="Immaculate Garden"> </ac_metadata>