Swamp Cove/Scenario Guide: Difference between revisions

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[[File:Swamp_Cove_finished.png|thumb|left|Scenario finished by sucinum]]At the very start of the scenario, adjustthe yourplayer researchshould fundingadjust to'''Swamp maximumCove''''s and devote yourresearch priorities to Shops and Stalls. YouThe need to do this to research the Drink[[Drinks Stall, which even still]] will not be researched until nearapproximately the end of the year. If[[RCT1]] youplayers haveaccustomed played throughto '''[[Evergreen Gardens]], you''' know what to do next and how to do it : disconnect the unnecessary paths in the outlying areas of the park to keepprevent guests from getting lost. ReduceReducing the inspection times on the'''''Dexter''''' two& roller coasters'''''Sinister''''' to 10 minutes and station a mechanic at the exit of each to prevent station[[crash|Station brakesBrakes failureFailure]] crashes, thenwill buildcome next in order, even before building some less intense rides. [[RCT2]], [[OpenRCT2]] & [[RCT Classic]] players can make the two coasters safe merely by adding block brakes.
 
Once youthe haveDrinks researchedStall thefinally Drinkgets Stallavailable, the player must build several of them right away, as your guests will have most likely complained about being thirsty by this point, some of them surely already gone. Although much of yourthe available real estate is taken up by the two invertedInverted rollerRoller coastersCoasters, the water and islands should give you plenty ofenough space for moreother large attractions to help you meet your high guest goal. IfPlayers youwho continually expandexpanded throughout theYears second2 and third years, you3 should reach yourtheir goal with surprising ease. ShouldThose youwho need a boost, whether to either get yourthe required guest numbers up at the end or to spur revenue growth early in the scenario, docan not be afraid toalways advertise.
[[File:Swamp_Cove_finished.png|thumb|left|Scenario finished by sucinum]]At the very start of the scenario, adjust your research funding to maximum and devote your priorities to Shops and Stalls. You need to do this to research the Drink Stall, which even still will not be researched until near the end of the year. If you have played through [[Evergreen Gardens]], you know what to do next and how to do it: disconnect the unnecessary paths in the outlying areas of the park to keep guests from getting lost. Reduce the inspection times on the two roller coasters to 10 minutes and station a mechanic at the exit of each to prevent station brakes failure crashes, then build some less intense rides.
[[Category:Scenario Guide]]
 
Once you have researched the Drink Stall, build several of them right away, as your guests will have likely complained about being thirsty by this point. Although much of your real estate is taken up by the two inverted roller coasters, the water and islands should give you plenty of space for more large attractions to help you meet your high guest goal. If you continually expand throughout the second and third years, you should reach your goal with surprising ease. Should you need a boost, whether to get your guest numbers up at the end or to spur revenue growth early in the scenario, do not be afraid to advertise.